I want to start working on official mapping instead of just test maps by January, which requires me to finish writing out and detailing world locations and lore for Act I. Degica needs to release the Medieval

ungeons pack so I can see what I'll be working with in the future.
Goals for November
-Write out Act I's in-game locations and their history, people, and lore. My favorite thing to do, and probably the easiest for me.
-Get plugins for diagonal movement, idle animations, and more SV battle frames set up, including the spritesheets. Ugh. Time consuming as hell.
-If I can't figure out how to make visual equipment, then pursue the only option:make a separate sprite sheet for each of the main party actors wearing each combination of gear. There isn't that much right now, so this should only take a day or two. Frustrating and a horrible waste of time, but for the time being, that might be all I can do.
-Prototype the huge city of Ironwatch. Like Baldur's Gate, this city is going to take up a lot of space and consists of more than one large map.
Lot on my plate. Solo developer who is motivated by youthful exuberance and possibly some measure of madness. I'll get it done if it kills me.