@ksjp17 Mostly items for now, so the alchemy materials, potions, armor, weapons, etc... After that it'll be the Skills and States (super ouch) and then the Enemies. Skill will probably be the most painful if anything, but this is all so I can have the game balanced. If things work correctly, I can just recycle this system for future games and it will become very easy to cross reference data.
As of right now, my items (in my documents) are in a decent organizational situation I just need to maybe put them in ABC order (for non-equipment and combat items) and start adding in more things I will want, probably setting the equipment goal to about level 25 then stopping.
After that is done, I got to reorder the States in my game and then made a table that shows which character can inflict which state, that way I can begin to rebalance the skill system and make it so that each class plays in a manner differently from one another. The limit is about 8 skills per main class then a max of 10 skills for each subclass. I could maybe go the Dragon Quest route and give classes shared skills as well if I need to.
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Edit: 3 Hr after original post
ZOMG, I just remembered how to work excel stat sheets, and seeing as how my data and character Stat Rank system is already on Excel...
Let's just say I made an automatic calculator meant to determine the stats of items, monsters and characters after plugging in a handful of numbers. This will make my life 10x easier, before I was actually calculating everything painfully by hand. >.<
Basically, I am using IF statements on excel, and example for calculating HP being:
=IF(B11= 5, (120+(31)*(B12-1)),IF(B11= 4, (100+(26)*(B12-1)),IF(B11= 3, (80+(21)*(B12-1)),IF(B11= 2, (60+(16)*(B12-1)),IF(B11= 1, (40+(11)*(B12-1)),IF(B11= 0, (20+(6)*(B12-1))))))))
Where as B11 represents how many rank points are in a stat and B12 represents the effective level of the character. Basically in my Excel Sheet if I plug in Rank 4 HP and Level 13 for the monster/character/item, the sheet is going to vomit out the number 438 HP for the particular subject.