@Lantiz: It'll take time to get it there. Myself, I'm waiting until I get all the sprites done (which I'm working on slowly inbetween everything else).
@PsychicToaster: Or, you could just rename your game to "The Library" *ducks*
@Marquise*: I don't know what an obipurse is, but hope you get it fixed soon!
@OmegaGhost: Bet it will be nice to have that exam done though!
@MiniTitan: That's is the recommended way to go about it. Good luck with that first project!
@ksjp17: Honestly, no idea. I'm trying to trim it down to 4 - 5 per town, but a few towns you go back to in various Chapters so some are getting more than others as a result. Seeing as I have about 12 towns (though a few are ruins) I guess that makes it 60 side quests or so?
@AceOfAces_Mod: If you manage to figure out how the Luna engine draws the gauges, you should let us know. I've postponed using it for that reason myself.
@waynee95: Good luck with the goal! Just don't do what I did in school and put off finals until I had the entire plot written down. Let's just say I did some finals *very* by the seat of my pants that term.
@hiddenone: Welcome aboard! Funny thing is I was just editing a map that uses your ducks for ACE and then you posted on here.
@HexMozart88: Depends on how far in the game you are. I still haven't done my title screen as I wanted to wait until the plot was done. Now it is on the "Do it soon" list.
@Lantiz (2nd time): I made an MV game where it was just 20 levels with mobs of enemies, straight line dungeons (so one long hallway of monsters), used it for balancing my battle system. It might work for a demo too if you are clear about what is in it.
11.5 Update: Drew a couple of little maps that are needed for side quests, and placed the next few secret rooms (got 9 now, 40 total are planned). These last two were tough as they are in optional areas so I had to think of something that the player might still want if they find them in say Chapter 7 instead of Chapter 2.