Thanks for all the feedback!
@bgillisp &
@ksjp17: Good to know that I wasn't the only one who thought that sentence sounded weird... Or, actually, it's not probably a good thing, but it's good that it got pointed out.

' For some reason, I struggled with expressing the idea I wanted (there's a town called Ethela and it's west from the starting point; it's not far away so the party should go there). I've hopefully found a better way of saying that now. I will definitely try to find someone to proofread my game eventually, in any case: even though I consider myself fairly fluent in English, I know that I'm still not on a par with native speakers and that even small mistakes can make the game feel unprofessional and awkward.
@OmegaGhost: Busts tend to take a lot of space from the screen, so I can understand why they can be distracting (if that's what you meant). I'm trying to include some visual novel-esque elements in my game so bust images felt like a no-brainer although I'm not sure if I should make them at least a bit smaller.
@Vox Novus: Thanks for pointing that out: I might try to shorten the torso and the forearms a bit. Your memory scene system sounds interesting: are they required for progressing in the game, or are they sort of semi-hidden things which allow players to gather more information?
@EliteZeon: Your battle system and sideview battlers look neat. I especially like Fortune's character design. Just out of curiosity, will you explain the difference between Dark and Shadow in the game somehow, or will players have to figure it out?