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- Aug 1, 2016
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Hi Everyone, I'm not sure if anyone else has ever experienced this issue, and I've tried my best to fix it (which included a lot of Google searches) to no avail.
I'm in the process of creating my first game, a little experiment of mine to learn the mechanics, and I've come across some trouble with the dialogue between my actor and an NPC. I'll try to explain it in the best way I can. This does not happen in all cases of dialogue, I've noticed that events that are not activated by a switch are not affected. Either way, I can't find a way to get rid of this issue.
Below are screenshots of the conversation event and what happens in the game. The first page of the event runs fine, but when the actor returns with the quest items (second page), what the NPC says merges with what the actor says. The only way I avoid this is by placing a 'show balloon icon' command in between the two strings of dialogue, or by placing a short 'wait' command, which ruins the smooth transition between character dialogue. Currently, I don't use any custom scripts. Perhaps the solution is simple and I apologise if I'm missing it, but I just can't seem to find a way to return the dialogue back to normal.
I would be very grateful if someone could tell me if there is an error somewhere that I've missed. Thank you in advance.
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I'm in the process of creating my first game, a little experiment of mine to learn the mechanics, and I've come across some trouble with the dialogue between my actor and an NPC. I'll try to explain it in the best way I can. This does not happen in all cases of dialogue, I've noticed that events that are not activated by a switch are not affected. Either way, I can't find a way to get rid of this issue.
Below are screenshots of the conversation event and what happens in the game. The first page of the event runs fine, but when the actor returns with the quest items (second page), what the NPC says merges with what the actor says. The only way I avoid this is by placing a 'show balloon icon' command in between the two strings of dialogue, or by placing a short 'wait' command, which ruins the smooth transition between character dialogue. Currently, I don't use any custom scripts. Perhaps the solution is simple and I apologise if I'm missing it, but I just can't seem to find a way to return the dialogue back to normal.
I would be very grateful if someone could tell me if there is an error somewhere that I've missed. Thank you in advance.
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