Looperdooper

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@Looperdooper I can see that you set your setting is the other way around for the if statement

Please set it to
"If: common event called = ON"
"Control switches: common event called = OFF"

The plugin auto turns ON the switch, you have to turn it off instead.
Well, now it seems the Talk option doesn't show any text now.
 

dragoonwys

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@Looperdooper Not sure what you mean the Talk option doesn't show any text now. Do you mean it doesn't play your common event dialog?

I tested out a player transfer to map and autorun the shop event as I normally would and the Talk Common event works as intended, only leaving the map once I backed out of the whole shop. It should work.
 

Looperdooper

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@Looperdooper Not sure what you mean the Talk option doesn't show any text now. Do you mean it doesn't play your common event dialog?

I tested out a player transfer to map and autorun the shop event as I normally would and the Talk Common event works as intended, only leaving the map once I backed out of the whole shop. It should work.
Yeah, it doesn't seem to be playing the common event dialog now, instead, it just sorts of leaves when I hit talk.
 

Looperdooper

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@Looperdooper Not sure what you mean the Talk option doesn't show any text now. Do you mean it doesn't play your common event dialog?

I tested out a player transfer to map and autorun the shop event as I normally would and the Talk Common event works as intended, only leaving the map once I backed out of the whole shop. It should work.
Thanks, I found out I was being a dummy by reading some other posts, by not changing the variable in the plugins, still, I thank you for helping me also ^^
 

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