NPC Dialogue Shop

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
943
Reaction score
764
First Language
English
Primarily Uses
N/A
Hi, love the plugin! Was wondering if there's a way to change the default text you included that appears when you hover over an shop option. Like when your on the "Buy" option the text at the bottom says "Anything catch your eye?" I haven't figured out how to change that so I just wanted to ask
No problem, it's under the shopkeepers parameter. Double click "Shopkeepers", double click row 1 (you can double click row 2 if you want to add a shopkeeper instead of editing the existing one), then double click "dialogue". Then, double click any of the values to change the text associated with them.
 

Cremechronicles

Villager
Member
Joined
Apr 8, 2019
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
No problem, it's under the shopkeepers parameter. Double click "Shopkeepers", double click row 1 (you can double click row 2 if you want to add a shopkeeper instead of editing the existing one), then double click "dialogue". Then, double click any of the values to change the text associated with them.
Oh wow I feel silly now, thank you for the fast reply! And once again thank you for making the plugin!
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
943
Reaction score
764
First Language
English
Primarily Uses
N/A
No problem at all :) in retrospect the parameters might be kinda hard to find for someone not used to the newer MV plugin parameter features. There's a lot of double clicking involved, haha.
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
1,700
Reaction score
559
First Language
Dutch
Primarily Uses
RMMV
@mjshi is it possible for a struct so each npc shop can say something different?
like shop 1: buy text, sell text
shop 2: buy text, sell text.
because each person can say something different or a diff language in different area's?
 

mjshi

Jack of Most Trades
Veteran
Joined
Feb 16, 2013
Messages
943
Reaction score
764
First Language
English
Primarily Uses
N/A
@mjshi is it possible for a struct so each npc shop can say something different?
like shop 1: buy text, sell text
shop 2: buy text, sell text.
because each person can say something different or a diff language in different area's?
Yep! Just set the shopkeeper variable to the row you want minus 1, then add another row to the Shopkeepers parameter.

The help file should have more details on it too ^^
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Please do not buy games from g2a.com. The sellers have total power over you. The website has many scam sellers. It looks cheap, but the key code didn't work.
A while back I was having fun making my own custom tiles, then I hit carpet... why is it so difficult!? Lol.
Weekend is finally here... what would you like to see (?):
1) Pokemon into zelda minish-cap style
or
2) Pokemon into zelda gbc style
or
3) Zelda into pokemon style

#= Choose ===============#
||__[ Full mockup ]_[ Charset ]__||
#=======================#
I know someday I'll start working on this...

I'm so happy that I got Steam achievements to work in my game, thanks in large part to the posts by other RPG Maker devs on this issue!

Forum statistics

Threads
97,942
Messages
948,056
Members
129,191
Latest member
Homerx_666
Top