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- Sep 11, 2015
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I'm trying to run a quest type of thing for an npc.
Basically you walk up to the npc, they tell you to go run tasks.
once you complete those tasks youll be given a key item that should activate a different set of text and dialog for that npc
but my question is how do I stop the player from coming back and reactivating that same quest if they should leave the map and come back
erasing the event gets rid of the NPC completely (which isnt what i want to do) and even erasing the event seems to bring it back once the player comes back on the map. (in example going into a house and coming back out resets everything)
Here's a screenshot of what I have so far
though im pretty sure it's not right. Any help would be appreciated
Additionally if anyone can help with another small issue. I want a note on the wall to open up a door way once it's been read and for that door way to stay open after they've left the current map.I know this involves switches but every time I try this it doesn't seem to work.
thanks
Basically you walk up to the npc, they tell you to go run tasks.
once you complete those tasks youll be given a key item that should activate a different set of text and dialog for that npc
but my question is how do I stop the player from coming back and reactivating that same quest if they should leave the map and come back
erasing the event gets rid of the NPC completely (which isnt what i want to do) and even erasing the event seems to bring it back once the player comes back on the map. (in example going into a house and coming back out resets everything)
Here's a screenshot of what I have so far
though im pretty sure it's not right. Any help would be appreciated
Additionally if anyone can help with another small issue. I want a note on the wall to open up a door way once it's been read and for that door way to stay open after they've left the current map.I know this involves switches but every time I try this it doesn't seem to work.
thanks




