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- Jul 24, 2013
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Hello, I've been working on a game over the past few day's but I've reached a problem at the start of the game i want the npc to start an autorun cutscene, then walk to a position i set for him/her, then remain their when i leave the screen the screen and comeback, continuing to say what i programmed.
but here's how the event plays out
the event start and the conversation is played, at the end of the conversation i have the npc walk 5 spaces to the right then face the left. then i have a switch to switch it to the next part of the event,
the next part is the npc saying some dialogue then ending the event. which works while I'm on the screen, but if i leave to another map the npc is standing back where they originally started.
I've tried two methods the first is using controlled switch, i feel i have the right idea with this but the npc will appear back where he/she started but the moment i talk to them will port back to where i told her to move in the first part of the event before continuing the dialogue. then repeats if i leave the screen.
the second way i tried was using self switches but this feels completely wrong, mainly because it states things will reset when i leave, which it does but instead of teleporting back to the spot when talked to the npc just stays put.
I feel close to being right with the first way i tried it but I'm missing something small to keep the npc put, but it's the what I'm unsure of.
any help would be great, if i solve it in the mean time i will reply.
but here's how the event plays out
the event start and the conversation is played, at the end of the conversation i have the npc walk 5 spaces to the right then face the left. then i have a switch to switch it to the next part of the event,
the next part is the npc saying some dialogue then ending the event. which works while I'm on the screen, but if i leave to another map the npc is standing back where they originally started.
I've tried two methods the first is using controlled switch, i feel i have the right idea with this but the npc will appear back where he/she started but the moment i talk to them will port back to where i told her to move in the first part of the event before continuing the dialogue. then repeats if i leave the screen.
the second way i tried was using self switches but this feels completely wrong, mainly because it states things will reset when i leave, which it does but instead of teleporting back to the spot when talked to the npc just stays put.
I feel close to being right with the first way i tried it but I'm missing something small to keep the npc put, but it's the what I'm unsure of.
any help would be great, if i solve it in the mean time i will reply.
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