angelique

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I'm working on a everyday life project and I'd like the choices people choose to determine how much the NPC starts to like/hate the player based off the options.I don't know if its been made by google tells me no.
 

bgillisp

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I've been doing this in my game with variables. Just dedicate one variable for each NPC, and add or subtract from it depending on how the interaction goes.

I'd recommend putting all of the variables in the same spot though for easy finding. I use 81 - 100 in my game for this, and that has proved enough for me.
 

mlogan

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I think Dekita has a gauges/meter script. It's not specifically for that, but you might be able to get it to work for your purposes.
 

angelique

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Ok I'll look it up ^_^
 

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I have been enjoying a game on my iPhone, called Wonderbox. It is just a little game where you create adventures, share them, whilst also being able to play others. It's a bit zelda-esque. I have started some youtube for those, gonna start with RPG maker things soon as well. So if you wish to see, do check it out :)
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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
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doing some wacky experimental stuff in MV right now :kaoluv: I cannot wait to drop what I've been working on

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