angelique

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I'm working on a everyday life project and I'd like the choices people choose to determine how much the NPC starts to like/hate the player based off the options.I don't know if its been made by google tells me no.
 

bgillisp

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I've been doing this in my game with variables. Just dedicate one variable for each NPC, and add or subtract from it depending on how the interaction goes.

I'd recommend putting all of the variables in the same spot though for easy finding. I use 81 - 100 in my game for this, and that has proved enough for me.
 

mlogan

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I think Dekita has a gauges/meter script. It's not specifically for that, but you might be able to get it to work for your purposes.
 

angelique

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Ok I'll look it up ^_^
 

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Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
That awkward moment when you're talking about thinking about writing a limited shop stock plugin for MZ and then find out you already wrote one...last May. My memory is so bad.
When I open my project and I'm like, hell yeah.
Some drawings I made in Lapis, one day I intend to involve them in some RPG Maker project.
* maybe two wall frames
*or some sprite flower tiara, or maybe it inspires someone to do something.
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