NPC limitation question

Artemischo

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So I think I understand the very basics of NPCs. However, I wanted to make some custom ones that were outside of the 32x32 parameter. Such as a character that is 64x128 that can move and interact with. How do I go about this? And would importing said character have to be on a specific size of file to be recognized by RPG maker Ace?
 

mishakoc

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They can be whatever size you need, the format is .png. Characters generally come in batches of 8, like this:
So you need to make the picture like this: width*12 x height*8.
When drawing the character in an art program, set your grid to width x height.

Or you can have one character on one sheet. Then the file needs to be called $Filename.png
Size is width*3 x height*4.
Don't forget to check which row is which direction on the sprites.
 

Andar

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64x128 that can move and interact with
The sprite can be any size, but the interaction area is limited to 32x32 bottom center by default.

There are some scripts that can make events of multiple tile size react, but they all have limits.
 

Moterius

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For the interactions:
Put in events that are all the same and depend on a switch/variable to prevent these to act double or make them call a common event.
These you have to put where you want the interactions with the character / whatever you use as sprite.
That way, the area you can interact with the event(s) is increased, but remember to also move them when you let the main event move.
 

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