NPC Rnd

Napoleon

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NPC Rnd v1.00
Napoleon

 

Introduction
- Randomizes event occurrences when entering a map without having to maintain
  duplicate maps. These randomization's can optionally be saved per map.
- For advanced users.

- Uses comment tags.

Screenshots
N/A

How to Use
See detailed instructions inside the script & demo.

Demo & script

https://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip

Credit, license and Thanks
- Are in the script header.
 

Misaki

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I haven't been able to solidify a cohesive plot so dropped out of a game jam but, on a fun note, I pre-ordered MZ today! :LZSwink:
So I just spent the weekend...playing my own game. The one I released last year. Yep you heard that right.
Goal for MZ? None... I'm still curious how to finish my VXA project and how it looks like when it actually finished. Which will take at least another two years. Coming late again to the party.
Finding it amusing that people are posting support questions in new threads for an engine that isn't even released yet. Touch and Archeia are the only ones authorised to say anything, and there's only one active thread where they'll be answering questions.
I think my goal for MZ ... is to actually release a game and not have twenty technical demos and debugging projects. Let's see if I can manage that. ;o

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