thanks for the tip. I was trying to keep the map so that there aren't any enclosed areas that NPCs can get trapped in. I could swear TheoAllen (maybe someone else?) had given me a snippet of code, or a short script that prevented NPCs from hanging up on obstacles, but I can't find it anywhere. It was from nearly a year ago.
One more question: If I set up a map that loops horizontal and vertical, and I use an available pathfinding script, could I set the NPCs to run away from the player to a certain place on the map, and switch event pages to make them run to a new position on the map when they reach X,Y position on the map?