- Joined
- May 10, 2016
- Messages
- 446
- Reaction score
- 17
- First Language
- French
- Primarily Uses
I do event in my game like every npc go to a stair and take it.
Basicly they go in the stair and because transparent and pass trought...
But I facing a problem. NPC seam do not want to stack.
First NPC go on the stair place, but after other NPC go on the stair place and then move on next dale.
I tryed to understand and i figure out that because i use parallele event inside each NPC for make them move their and desactivate paralele event after they
reach the place, that make them not passable and then other NPC cant go there...
Mak sense..
Any way for make an event preserve image, speed, transparency, etc while changing back to other tab?
Because it's can be really embarasing to handle.
Of course I can use parallele event outside of the evnt himself, but that will make my cod to hard to read.
I home im clear in my explanation.. Thanks
Basicly they go in the stair and because transparent and pass trought...
But I facing a problem. NPC seam do not want to stack.
First NPC go on the stair place, but after other NPC go on the stair place and then move on next dale.
I tryed to understand and i figure out that because i use parallele event inside each NPC for make them move their and desactivate paralele event after they
reach the place, that make them not passable and then other NPC cant go there...
Mak sense..
Any way for make an event preserve image, speed, transparency, etc while changing back to other tab?
Because it's can be really embarasing to handle.
Of course I can use parallele event outside of the evnt himself, but that will make my cod to hard to read.
I home im clear in my explanation.. Thanks
