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Hi guys,
I have a parallel process that displays balloon icons above the NPCs that you can talk to. There is this one NPC who the player needs to talk to, then he would walk to a transportation tile, and dissappear. I did this by changing his sprite to "none" in the "Set Move Route" option. But then, the parallel process event still displays a balloon icon right where he left.
How do I fix this?
I have a parallel process that displays balloon icons above the NPCs that you can talk to. There is this one NPC who the player needs to talk to, then he would walk to a transportation tile, and dissappear. I did this by changing his sprite to "none" in the "Set Move Route" option. But then, the parallel process event still displays a balloon icon right where he left.
How do I fix this?
