- Joined
- Dec 11, 2013
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Hello, this is the first time I've used RPGMVX and I am having a bit of an issue with one thing. At the beginning of my game, I'd like to have an NPC walk up to my player and have a quick conversation. I have been successful with this up to a point. Here are the steps I have taken and was wondering if anyone could please help me figure out why I am having a problem with it.
Created an event as the NPC.
Chose the animation I would like the NPC to have.
Changed Auto Movement type to: Custom.
Changed the custom to approach the player and then turn the walking animation off.
Changed the trigger to Event Touch.
I have a condition switch named "Opening" that needs to be on for the event to start.
Made it so when the NPC touches the player, it turns on another event switch called "Opening Talk"
Created another event to set up the text and switches.
Trigger set to AutoRun
Made the event switch "Opening" be active.
Made a Conditional Branch for Opening Talk
Made the dialogue.
Made the switch "Opening talk" turn off.
Tested it and the player can not move and after they're done talking, it just loops over and starts talking again.
Any help would be greatly appreciated. Also, thank you for taking the time to read and help.
Created an event as the NPC.
Chose the animation I would like the NPC to have.
Changed Auto Movement type to: Custom.
Changed the custom to approach the player and then turn the walking animation off.
Changed the trigger to Event Touch.
I have a condition switch named "Opening" that needs to be on for the event to start.
Made it so when the NPC touches the player, it turns on another event switch called "Opening Talk"
Created another event to set up the text and switches.
Trigger set to AutoRun
Made the event switch "Opening" be active.
Made a Conditional Branch for Opening Talk
Made the dialogue.
Made the switch "Opening talk" turn off.
Tested it and the player can not move and after they're done talking, it just loops over and starts talking again.
Any help would be greatly appreciated. Also, thank you for taking the time to read and help.

