NPC wont stop moving after event route finished.

Valhaven

Warper
Member
Joined
Mar 27, 2016
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Hello everyone


I am currently having a problem with my NPC that I would like to move to a certain place then stop and not move again. How can I do this?
Thanks!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
By not repeating the move route? There are several settings that can cause the move route to repeat, but we can't tell you what you did wrong without seeing what you did.


Please give us screenshots of the event, then we can tell you how to change it.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


If you have the movement set up as an Autonomous Move Route, that repeats by default, I think (check if there's a Repeat box there, and make sure it's blank).


If you have it as a Set Move Route command, having Repeat checked would make it loop. Having it within a Loop block would also make it loop.  If it's a Set Move Route command and your event page is set to have an Autorun or Parallel Process trigger, that would also cause it to loop.


Please show screenshots, with the FULL event window visible, so we can see how it's all set up.
 

Stomp

Warper
Member
Joined
Mar 14, 2016
Messages
2
Reaction score
0
First Language
English
Primarily Uses
You may have the repeat option checked... if so, uncheck


If not, it's probably the way you are formatting the event following, in which case we can't help without screenshots
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top