- Joined
- Apr 18, 2017
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- Polish
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- RMVXA
I want to make NPCs with sound effects looping, and for those effects to change volume based on how far away the player is from that NPC (event).
For example, if you're in a dark cave and can barely see. I'd want to attach a footstep sound to the NPCs' event, and loop it. And also have the sound get quieter when getting away from the NPC, and louder when getting closer.
I have been looking and googling on the internet for at least 2 hours, but found absolutely nothing.
Also, after looking around and trying out the Event Commands for the past hour, I'm having a feeling this might only be achievable with scripts. I just wanted to get clarification, in case there is a way to do it with the commands.
For example, if you're in a dark cave and can barely see. I'd want to attach a footstep sound to the NPCs' event, and loop it. And also have the sound get quieter when getting away from the NPC, and louder when getting closer.
I have been looking and googling on the internet for at least 2 hours, but found absolutely nothing.
Also, after looking around and trying out the Event Commands for the past hour, I'm having a feeling this might only be achievable with scripts. I just wanted to get clarification, in case there is a way to do it with the commands.
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