RMMV Numina Part 1 Release (v. 1.9.1)


Mar 4, 2013
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Step through the 4th Wall…​

…into the world of NUMINA. You get in contact with Shawn who is able to hear your voice through the 4th wall! You meet in a very critical moment where Shawn loses someone very close to him while being swept up in a conspiracy that involves your mutual bond. A plot threatening to shake the foundations of the world.

Your bond will be tested in an exciting adventure that fuses many classic RPG aspects: A character-driven story in which your relationships change the course of the story, a dynamic battle system, challenging puzzles, towns waiting to be explored and other exciting locations!

✨ Play Numina Part 1 now!! ✨
Part 1 is ~24hrs of gameplay (about 2/3 of the full game). Part 2 will conclude the story and release as paid DLC in Q4 2022. Part 1 costs $16.99 with a 10% release discount for the first week!

Get Numina Part 1 on itch.io

Get Numina Part 1 on Steam

There's also a free demo of the 1st hour of the game from which you can transfer your saves to the full game. You can download it either on Steam or itch.io via the links above.

Key Features​

Breaking the 4th Wall
The 4th wall is a concept from theater where the actors on stage directly interact with the audience. In the same fashion, you partake in the story of Numina as a character in the form of a bodiless voice that only Shawn can hear - a guardian spirit. You can interact with Shawn and influence his decisions through dialogue choices in the game.

Branching Decisions
The decisions you make influences the relationship Shawn has with the other characters you'll meet in the game. Having good relationships with your party members unlocks powerful combo-attacks in battle and may open up the opportunity to take your relationship to the next level ♥ Your decisions also influence the overall course of the story to conclude into one of the four possible endings.

Battle with the Elements
Engage in a round-based combat system with action inputs for some attacks that require you to make timed inputs for maximum damage! Each character also has unique elemental abilities to exploit enemy weaknesses. Incorporate this into your strategy to quickly win battles.

Explore the World of Alterna
Most side quests in NUMINA allow you to dive deeper into the backstory and lore of the world. But you can also explore the beautiful scenery with your grappling hook to reach higher places and find new gear, spell scrolls or rare items.

I'm proud to say that Numina was made with RPG Maker MV Through the years I've worked with most of the RPG Maker engines and they've introduced me into game development. I probably wouldn't be at this point now without RPG Maker!


Mar 4, 2013
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Hello everyone!

We're into Part 1's third week after release and I can't thank you all enough for the kind messages, comments and Let's Plays! It's been really lovely getting a few glimpses into your experiences with the game.

There have been a few minor bugs which I tried to address as soon as possible with a bugfix updates. These things just happen no matter how lengthy your testing phase might be and overall I'm quite happy and proud of my testing team that we had no major issues. But if you're experiencing issues or need help progressing, consider joining our Discord (link). There's a help section there with loads of friendly folk willing to help


Onto updates on Numina Part 2 which is planned to be released near the end of this year. The exact release date & pricing isn't set yet because I'm still working on Part 2 and it's not yet in the testing phase. Part 1 is around 2/3 of the game with Part 2 containing the last third which should also give you a rough idea on expected playtime & pricing range

As I already explained before, I decided to not release the full game at once because some betatesters felt the later stages of the game felt rushed. Even though it put me into a bit of a dilemma I had to agree with them.

So while I was also fixing some post-release bugs on Part 1, I also kept working on Part 2! It will begin with a different, fun little interactive recap of Part 1 to freshen up your memory once it releases. There are a lot of important plot beats along the way and I wanted to give players the chance to jump right into Part 2 even if their playthrough of Part 1 has been a few months ago.

ℹ️ If you want to go into Part 2 completely spoiler free I'd suggest to skip the next indented section. There are only minor notions of what might await you and no concrete story points.

Another big topic I wanted to delve deeper into were the rebels. We get a few glimpses of them in Part 1. They were already playing a bigger role in Part 2 but I originally cut some bigger parts out which I'm now adding back in & extending. Part 2 will contain new places which previously were only mentioned in dialogue. I won't be giving away where exactly the journey is headed, but I'd love to hear what corners of Alterna you'd like to see in Part 2 ️

No spoilers from here

A big undertaking with Part 2 are the repercussions from player decisions in Part 1. If you played Part 1 I'm sure you can think of at least one decision that has a big impact on the plot. From a developer perspective this is a bit of a nightmare because in Part 2, basically every cutscene has at least one variation and it gets even worse the later on Even though many these changes might seem small it's still a lot of effort even just to test all these plot branches.

I mentioned this only getting worse (for me) as Part 2 progresses but another important bit are the multiple endings where things really drift off in different directions. I'm planning on extending most of the endings to hopefully make each ending feel distinct and a worthy conclusion even if it's a bad or dark ending for the story.

What's a bit hard for me to accept is that there's a lot of effort on my side which you might not even get to see if you only play the game once. There might be compilation videos of the endings somewhere on Youtube but some people might just look at the average playtime and not really value that there's a lot of additional content you just don't get with a single playthrough.

Overall I'm working hard on polishing things up, adding more character moments, creating new locales such as dungeons or towns, exploring the lore and adding some interesting new fights ⚔️ I hope you're as excited for Part 2 as I am and I hope I will be able to soon share some more content with everyone

Have a good time and see you soon!

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Just laid down a sick nasty new post in the MagiCats! Infinite Sadness thread! Lemme give ya a big ol' hug for it.

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Is it ok to repost stuff that i've posted to threads in the status feed?
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Please comment what you think about the art and design!
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