- Joined
- Jul 25, 2013
- Messages
- 256
- Reaction score
- 582
- First Language
- Portuguese
- Primarily Uses
- RMVXA
We can consider that, in fact, even users who use open source software do not personally check the code, but trust the judgment of the community behind it. Now, I would like to know what is the reason that led the team to overshadow the plugins.
Repeating my points: 1) If you don't know what's going on, you can't say if the code does only what it says it does and how it does it. Therefore, it is impossible to optimize. 2) In programming in general, one of the greatest sources of study is to study other people's codes. Obfuscated code is, in my view, a very childish obstacle. I expected more from people experienced in the area.
And well, there is not much to comment on. I would like to leave some suggestions. The first is that plug-in users, developers and interested parties research about deobfuscating. Don't just learn about, but actively decode anything you put into your projects. Remember, it's not just about your machine. It's about the players' machines, the servers where you host your projects. The responsibility for anything will be yours.
Finally, I don't see why using a coded plugin if we have a team of excellent programmers making free, open-source code. They are not new members, they have been programmers since the days of VX, with experience and knowledge.
Repeating my points: 1) If you don't know what's going on, you can't say if the code does only what it says it does and how it does it. Therefore, it is impossible to optimize. 2) In programming in general, one of the greatest sources of study is to study other people's codes. Obfuscated code is, in my view, a very childish obstacle. I expected more from people experienced in the area.
And well, there is not much to comment on. I would like to leave some suggestions. The first is that plug-in users, developers and interested parties research about deobfuscating. Don't just learn about, but actively decode anything you put into your projects. Remember, it's not just about your machine. It's about the players' machines, the servers where you host your projects. The responsibility for anything will be yours.
Finally, I don't see why using a coded plugin if we have a team of excellent programmers making free, open-source code. They are not new members, they have been programmers since the days of VX, with experience and knowledge.