- Joined
- Oct 10, 2015
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I've attached an example picture.
Basically, because the door object displays 4 pixels too high, the base of the house exterior wall shows underneath the door.
Also, the top of the door bleeds into the roof.
If i could change this to display in a normal tile position, it would display properly.
This is also an issue with any number of other object tiles i would want to use that require it to be in proper position, like wall trims etc.
Is there a way to fix this?
Thanks.

Basically, because the door object displays 4 pixels too high, the base of the house exterior wall shows underneath the door.
Also, the top of the door bleeds into the roof.
If i could change this to display in a normal tile position, it would display properly.
This is also an issue with any number of other object tiles i would want to use that require it to be in proper position, like wall trims etc.
Is there a way to fix this?
Thanks.

