Object/Character event tiles display 4 pixels higher on screen than normal. Fix?

RedAkerston

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I've attached an example picture.

Basically, because the door object displays 4 pixels too high, the base of the house exterior wall shows underneath the door.

Also, the top of the door bleeds into the roof.

If i could change this to display in a normal tile position, it would display properly.

This is also an issue with any number of other object tiles i would want to use that require it to be in proper position, like wall trims etc.

Is there a way to fix this?

Thanks.

DoorExample.png
 

Quxios

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That's default RPG Maker behavior. It's part of the shiftY() function. If you want a character sheet to act like an object ( no shift Y ) then you begin the file name with !

Other then that you will have to find a plugin that can change the events offset by pixel values and just add in those 4 pixels so it's in the right position.
 

RedAkerston

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Thanks. :) Super simple obvious answer after all. Much appreciated.
 

Shaz

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It's also in the help file (F1) ;)
 

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