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Object Pushing Puzzle Tutorial
by SumRndmDde
This is a tutorial that teaches you how to make a smoother "pushing" mechanic for events. Using this, one can create puzzles, systems, and other evented features that feel a lot smoother than the usual "Push and Wait" system that comes from a lot of these kinds of things. Furthermore, this tutorial also quickly goes over how one may reset the position of the event that is being moved along with how one may effectively process whether or not the pushed event has been placed onto the correct position.
While there are a couple ways that one can accomplish this, the method presented in the video is the most flexible version for adding other features such as Sound Effects and Animations per each direction.
Without further ado, here is the tutorial:
If you wish for an easy reference to the final result, the entire event contents has been pasted here.
Keep in mind that in this example:
- The ID is set to 1.
- The target location is set to (5, 4)
Be sure to set these values correctly within the Scripted conditions.
Evented Object Code:
◆Set Movement Route:This Event (Wait)
: :◇Speed:4
◆If:Player is facing Down
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 2)
◆Set Movement Route:This Event (Skip)
: :◇Move Down
◆Set Movement Route:Player (Wait)
: :◇Move Down
◆
:End
◆
:Else
◆If:Player is facing Left
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 4)
◆Set Movement Route:This Event (Skip)
: :◇Move Left
◆Set Movement Route:Player (Wait)
: :◇Move Left
◆
:End
◆
:Else
◆If:Player is facing Right
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 6)
◆Set Movement Route:This Event (Skip)
: :◇Move Right
◆Set Movement Route:Player (Wait)
: :◇Move Right
◆
:End
◆
:Else
◆If:Player is facing Up
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 8)
◆Set Movement Route:This Event (Skip)
: :◇Move Up
◆Set Movement Route:Player (Wait)
: :◇Move Up
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆If:Script:$gameMap.event(1).x === 5 && $gameMap.event(1).y === 4
◆Text:None, Window, Bottom
: :This is a message saying it worked.
◆
:End
: :◇Speed:4
◆If:Player is facing Down
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 2)
◆Set Movement Route:This Event (Skip)
: :◇Move Down
◆Set Movement Route:Player (Wait)
: :◇Move Down
◆
:End
◆
:Else
◆If:Player is facing Left
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 4)
◆Set Movement Route:This Event (Skip)
: :◇Move Left
◆Set Movement Route:Player (Wait)
: :◇Move Left
◆
:End
◆
:Else
◆If:Player is facing Right
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 6)
◆Set Movement Route:This Event (Skip)
: :◇Move Right
◆Set Movement Route:Player (Wait)
: :◇Move Right
◆
:End
◆
:Else
◆If:Player is facing Up
◆If:Script:$gameMap.event(1).canPass($gameMap.event(1).x, $gameMap.event(1).y, 8)
◆Set Movement Route:This Event (Skip)
: :◇Move Up
◆Set Movement Route:Player (Wait)
: :◇Move Up
◆
:End
◆
:End
◆
:End
◆
:End
◆
:End
◆If:Script:$gameMap.event(1).x === 5 && $gameMap.event(1).y === 4
◆Text:None, Window, Bottom
: :This is a message saying it worked.
◆
:End
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