Disclaimer: it's not shown yet but the game deals with topics relate vary slightly with sectarian and religious themes.
¡Hi!
I want to show you the concept of a game that I'm working pretty hard on it, it's my first serious project, made it with the RTP but I have te intentions to add unique Assets later. For now, I only have the things on paper and a prototype with a barely worked concept of the game mechanics. ¡Hope you like it!
I'm from Mexico and the game it's made primarily in Spanish but I'm working to bring it in English quickly as well, the English updates for the moment I will post them in this forum, the Spanish updates are posted in my Facebook and Instagram.
Actually, I'm using "Yanfly engine", "SumRndmDde plugins", and diverse assets that I bought in the steam store
FEATURES:
THE PLOT:
PROTOTYPE:
Here is the link to download the prototype, it's very simple but I hope to explain well some of the mechanics.
¡Every feedback you can make is well received and many thanks if you decide to support my game!
Oblivion Tales Prototype
¡Hi!
I'm from Mexico and the game it's made primarily in Spanish but I'm working to bring it in English quickly as well, the English updates for the moment I will post them in this forum, the Spanish updates are posted in my Facebook and Instagram.
Actually, I'm using "Yanfly engine", "SumRndmDde plugins", and diverse assets that I bought in the steam store
FEATURES:
BATTLE STYLE
I decided to use the Default Battle per Turn system of the RM cause I enjoy the system and offer the opportunity to take with calm your decision and plan carefully the next attack
UNIQUE HEROES, UNIQUE ROLES
Each character on the game has his own set of abilities that made him different from the others, granting great opportunities to build your strategy around the capacity of the heroes.
A HEROIC ROSTER
In the prototype, you can play with 4 characters but there is ¡16 character planned for the game! , everyone with their unique abilities and different mechanics.
IT'S ALL ON THE SKILL
Using the attack command is a quick and very good strategy and your last resource when the character it's out of mana but in Oblivion Tales your main resource of damage and utilities in any situation are the abilities that are divided into 2 categories Techniques (Focused primarily in physical damage) and Elemtaris (Focused on elemental damage).
CHOOSE YOUR ABILITIES
¡Equipment is the mainframe for your characters! based on what are you carrying you can access to different abilities that construct the game style you want to confront the danger
I'M NOT THE MAGE, YOU'RE THE MAGE
The world of Oblivion Tales deletes the sorcerer class from the equation to make it part of their universe in a more deep concept, granting the capacity for everyone equipped with an elemental stone or an imbued crystal to cast powerful spells to deal or heal damage.
NO LIMITS IN THE EQUIPMENT
For the exception of some unique heroes equipment, all of the characters have access to equip every weapon, armor, and accessory available in the game.
MORE THAN JUST STATS
Each piece of equipment offers different advantages in the battle, a sword grants you different abilities than an Axe and a helmet gives you utilities while the armor is the core defensive stat equipment
I decided to use the Default Battle per Turn system of the RM cause I enjoy the system and offer the opportunity to take with calm your decision and plan carefully the next attack
UNIQUE HEROES, UNIQUE ROLES
Each character on the game has his own set of abilities that made him different from the others, granting great opportunities to build your strategy around the capacity of the heroes.
A HEROIC ROSTER
In the prototype, you can play with 4 characters but there is ¡16 character planned for the game! , everyone with their unique abilities and different mechanics.
IT'S ALL ON THE SKILL
Using the attack command is a quick and very good strategy and your last resource when the character it's out of mana but in Oblivion Tales your main resource of damage and utilities in any situation are the abilities that are divided into 2 categories Techniques (Focused primarily in physical damage) and Elemtaris (Focused on elemental damage).
CHOOSE YOUR ABILITIES
¡Equipment is the mainframe for your characters! based on what are you carrying you can access to different abilities that construct the game style you want to confront the danger
I'M NOT THE MAGE, YOU'RE THE MAGE
The world of Oblivion Tales deletes the sorcerer class from the equation to make it part of their universe in a more deep concept, granting the capacity for everyone equipped with an elemental stone or an imbued crystal to cast powerful spells to deal or heal damage.
NO LIMITS IN THE EQUIPMENT
For the exception of some unique heroes equipment, all of the characters have access to equip every weapon, armor, and accessory available in the game.
MORE THAN JUST STATS
Each piece of equipment offers different advantages in the battle, a sword grants you different abilities than an Axe and a helmet gives you utilities while the armor is the core defensive stat equipment
THE PLOT:
All start with the Essen, a mystery energy around the world who nobody knows where they came from but is the essence of life and it's encountered in any rock, plant, beasts, animal, and human. Being able to manifest on everyone who has the knowledge or proper training, the Essen grants him the capacity to empower certain aspects of the user, making him a good tool for the everyday worker or the strongest support for the weapon of a soldier.
Their origin of this energy is lost along with the words of the ancestors and only a few have the blessing to know the past; Sadly these scholars are not recognized to being peacefully and for a long time the Imperial Keepers and the Disowned Sectarian were the protagonists of a heartless war who put on risk the life of the other villages, towns, and kingdoms of the world. With the past of the decades, the cruel fire of conflict vanished as the memories and reasons for what the fight started, and now the 2 ancestral factions live in a tense cold war meanwhile the civilization tries to advance for a better day.
The world learned to coexist in the slight chaos from the ancestral factions but recently the echoes of the past are resonating once again and the fear covers the skies of Cinis, only the right man in the wrong place can change this, creating alliances, forging ties and making whatever their have in hands to stop the cracked plans of the keepers and the sectarian.
Note: The story also involves the elemental stones, powerful crystal that store part of the element energy and can be unleashed in multiples ways, but this is more part of the worldbuilding than the plot.
Their origin of this energy is lost along with the words of the ancestors and only a few have the blessing to know the past; Sadly these scholars are not recognized to being peacefully and for a long time the Imperial Keepers and the Disowned Sectarian were the protagonists of a heartless war who put on risk the life of the other villages, towns, and kingdoms of the world. With the past of the decades, the cruel fire of conflict vanished as the memories and reasons for what the fight started, and now the 2 ancestral factions live in a tense cold war meanwhile the civilization tries to advance for a better day.
The world learned to coexist in the slight chaos from the ancestral factions but recently the echoes of the past are resonating once again and the fear covers the skies of Cinis, only the right man in the wrong place can change this, creating alliances, forging ties and making whatever their have in hands to stop the cracked plans of the keepers and the sectarian.
Note: The story also involves the elemental stones, powerful crystal that store part of the element energy and can be unleashed in multiples ways, but this is more part of the worldbuilding than the plot.
PROTOTYPE:
Here is the link to download the prototype, it's very simple but I hope to explain well some of the mechanics.
¡Every feedback you can make is well received and many thanks if you decide to support my game!
Oblivion Tales Prototype
Last edited:













































