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Heya everyone :)

I've been trying to implement an autosave system and while I have found a few scripts that do this, they go a bit beyond what I need (saving after ever map transfer and battle).  All I want is to save at certain checkpoints.  I have found out how to do this by using the 'DataManager.save_game(0)' script call. (which saves over slot 1)  What my problem is is this:

How can I make Save Slot One unavailable when the player trys to save their game manually, but still visible when they wish to load a game?

The reason for this is simply so that players don't have their save data overwritten all the time by the autosave (if, for instance, their younger sibling started a new game in slot two, erasing all the endgame data in slot one)

Additionaly:

How can I rename 'File One' in the save/load screen to 'Autosave'?

Thanks in advance for any help!  I'm sorry if these questions should be obvious - I'm not very good at scripting.

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