- Jan 19, 2017
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Thanks for the quick reply! To clarify, I'm running the script call from a Common Event that is called by a Parallel Process event, then erased, so I believe that'd be after Scene_Map start because the Map Scene is currently active while this is happening.Thank you for the message,
And have no worries we'll fix this (and it is a pleasure). Are you calling save functions before Scene_Map.start() or after it? Also semicolon ( ; ) is missing on the line $gameSystem.onBeforeSave()
I tried adding in that semicolon, but it didn't change the results. It used to function correctly prior to this most recent update; I believe it might have been something that bugged out when dynamic audio for Moving Events was integrated.
EDIT: So I just tried it in a brand new project, no other plugins. Tried to Save next an event with a AEX BGS from the menu, and it played the default XLC sound as if it wasn't allowing the Save function... upon backing out of Save Menu, I get the same error. I'm using 1.5.1 if it makes a difference.