OcRam

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@OcRam How can I check that? In the console log? I'll check asap but can't reach my pc today.
Sorry for the late answer (summer holidays).

I think one way would be to enable "Debug" mode in parameters and check if "_gameJustLoaded -flag set to true" appears to console log (F8) after load.
 

gRaViJa

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@OcRam No problem, will check it out. I also have a weird issue that i can't open the console log so i'll have to look into that as well (I have a feeling that it's a mac related issue, luckily I also have a windows laptop). Anyway, i'll get back to you asap :)
 

Radlerdani

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What a incredible Plugin!
Thanks for your work.
 
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Radlerdani

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Got an Issue. After the battle my BGM from the overworld dosent come back again.
I figured out why - my battle theme start over the Troop Event with a commentary. Seems like it overwrite my BGM from the Map. (its the YEP_BattleBgmControl Plugin)

If i delete the commentary out of my troop event - and the maker plays the default battle music - it works. After the battle my overworld music comes back.

If i disable the OcRam Audio EX Plugin and the battle theme start over the commentary, everything is also fine. My overworld BGM comes back like it should be.

EDIT:
Fixed it.
Place the OcRam_Audio_EX Plugin ABOVE (!) the YEP_BattleBgmControl.
The BattleBgmControl Plugin dosent do much, so you can put it far down on your plugin list.
 
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VaiJack8

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Heyyy

This is a great plugin, I think it's essential for every project. But is there a chance it could be made compatible with MZ + FOSSIL? xD As of now, it gives me this error.

Thanks in advance.


UPDATE: I didn't notice you made this available for MZ, too. Thank you so much! I'm gonna try it out a little bit and maybe I'll buy the license in a few months, as soon as I decide what kind of project I wanna do. Thanks again br0 <3
 

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LMPGames

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Running into a couple of issues.

First, the plugin is fading out the BGM for the map as soon as the audio start playing and it is prevent the audio from resuming after battle.

I have tried putting the plugin at the end of the load order and at the beginning, but this issue is still happening.


Second, I am getting this error when testing with the BGM volume option turn to 0:

OcRam_Audio_EX.js:1308 Uncaught TypeError: Failed to execute 'linearRampToValueAtTime' on 'AudioParam': The provided float value is non-finite.
at WebAudio.fadeTo_OC (OcRam_Audio_EX.js:1308)
at WebAudio.<anonymous> (OcRam_Audio_EX.js:1322)
at WebAudio._onLoad (rpg_core.js:8309)
at WebAudio.<anonymous> (rpg_core.js:8198)
 

OcRam

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Running into a couple of issues.

First, the plugin is fading out the BGM for the map as soon as the audio start playing and it is prevent the audio from resuming after battle.

I have tried putting the plugin at the end of the load order and at the beginning, but this issue is still happening.


Second, I am getting this error when testing with the BGM volume option turn to 0:
Thank you for the message,

At least BGM 0% bug has been fixed in v2.10 and latest version is v2.11 try updating plugin. If it helps in these issues.
 

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