- Joined
- Aug 2, 2016
- Messages
- 952
- Reaction score
- 1,114
- First Language
- Finnish
- Primarily Uses
- RMMZ
Introduction:
I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map bound layers!
Why not more layers? To have more layers on screen might get really messy (some times even these layers are too much!). In addition small fixed size of layer array gives more processing speed to other tasks.
This plugin is not new one and I have used it only for my own projects (made some commenting and re-typed some plugin parameters). I thought that it's time to kick-off this plugin to the big big world. I hope you enjoy it as I have!
Here's what you need:
1. This plugin
2. Add graphics to correct folders (specified in plugin params)
3. Use plugin commands / JS to show layers in game!
All OcRam -plugins now available at ocram-codes.net
Please read: Terms of Use
Latest version: Download from here
All my plugins: Check 'em out!
I have tried to make this plugin as light-weighted as possible. You have 3 layers to play around with auto-fading, transparency and possibility to scroll (horizontal/vertical/both) and/or bind layer to map or screen. In addition you get possibility to add sprites to 3 different map bound layers!
Why not more layers? To have more layers on screen might get really messy (some times even these layers are too much!). In addition small fixed size of layer array gives more processing speed to other tasks.
This plugin is not new one and I have used it only for my own projects (made some commenting and re-typed some plugin parameters). I thought that it's time to kick-off this plugin to the big big world. I hope you enjoy it as I have!
Here's what you need:
1. This plugin
2. Add graphics to correct folders (specified in plugin params)
3. Use plugin commands / JS to show layers in game!
IMPORTANT! Disable any layers that you do not want to inherit to battle scene! But you might want to inherit for example your fog/sunray layers to battle screen.
You also might to want set ON parameter "Use only parallax mapping", if tile mapping is not used.

Just add BACKGROUND parallax as you would normally (!file_name):

Add new tileset and load above tileset image to A5 section
Type <parallax> to tileset note -field (this will force parallax optimization if it is not in use for all tilesets).
Define passabilities, bushes, ladders, counters, damage floors etc...
Save tileset and start using it!
Example:

Closer look at 4-dir passabilities:

You also might to want set ON parameter "Use only parallax mapping", if tile mapping is not used.

Just add BACKGROUND parallax as you would normally (!file_name):

Add new tileset and load above tileset image to A5 section
Type <parallax> to tileset note -field (this will force parallax optimization if it is not in use for all tilesets).
Define passabilities, bushes, ladders, counters, damage floors etc...
Save tileset and start using it!
Example:

Closer look at 4-dir passabilities:

All OcRam -plugins now available at ocram-codes.net
Please read: Terms of Use
Latest version: Download from here
All my plugins: Check 'em out!
Last edited: