- Joined
- Apr 13, 2017
- Messages
- 1
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- 0
- First Language
- English
- Primarily Uses
- RMMV
@OcRam I'm really hoping that modifying the Z index is a possible thing. While I can get by with other workarounds, it would be a really elegant solution if 90% of my map work came from your plugin.
As it stands now I think I would be able to accomplish what I want by using 2x tall sprites and just making them an event that's "same as character", but that would require me using a tileset, which wouldn't allow me to disable tileset loading to free up more resources for the parallax maps. (unless I'm understanding it wrong.)
So far your parallax plugin is the most in depth I've seen, so, props for that! I look forward to hopefully getting to use it even more in the future.
As it stands now I think I would be able to accomplish what I want by using 2x tall sprites and just making them an event that's "same as character", but that would require me using a tileset, which wouldn't allow me to disable tileset loading to free up more resources for the parallax maps. (unless I'm understanding it wrong.)
So far your parallax plugin is the most in depth I've seen, so, props for that! I look forward to hopefully getting to use it even more in the future.



