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Thank you for the message @DesVerides ,
I think that's "Elements" tab - I need information on "Console" tab
Also I have released new version, below more information.
Latest version - v2.06 (released 2020/05/21)
I think that's "Elements" tab - I need information on "Console" tab
Also I have released new version, below more information.
Latest version - v2.06 (released 2020/05/21)
- New plugin command light_player_ex and same for followers
Now you may change player and follower light-ex parameters via plugin commands!
- New light-ex param: startAt (starts light gradient at %)
I always thought that flashlight shouldn't have so pointy start. Now you may adjust cones' gradient relative start position from light source epicenter.
- New plugin param: "Flashlight up fix value"
Now that you may tamper with light cone startAt parameter. It's natural to have flashlight Y fix value as parameter. Find best value for your settings.
- New JS calls for player, follower and event objects to get all objects in current light radius
How cool this can be?! Quest: Find something in dark room only with your flashlight! -or- Escape dark dungeon without any guard can see you! Etc...
- Game events will have additional isPlayerInLightRadius() -function
Same as above, but algorithm is more efficient and it will return true/false instead of object array.
- Credits to @rohzek and @PresaDePrata for ideas for this patch!
NOTE: This is just an example and there are tons of different methods to do this differently.
Use JS conditional check to check in parallel event page if player is in radius.
When player is not in event light radius.
When player is in event light radius.