OcRam - Lights plugin [v2.03 updated 2019/11/23]

OcRam

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@OcRam

Hello,

thank you for the great plugin.
I had previously used Khas Light Plugin. Unfortunately, it is apparently no longer compatible with the current MV version (bugs, also in the demo).

My question: I have not yet found an option for the walls here. So the light goes through the walls, or rather above.

Is there a chance that the light will be intercepted by the wall and maybe cast a shadow on the wall? Kha's plugin had such options.

If this option does not exist, will it be added to this great plugin? :)

Best regards
Feraleth
Thank you for the idea!

I'll see what can I do about it :)
 

jaxcap

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Awesome plugin, just letting you know that I found a possible bug: if your map's scroll type is set to loop in either direction, light sources near where the map loops turn off and then turn back on once you get far enough away from the loop point. This also happens with the light source around the player.
 

OcRam

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Awesome plugin, just letting you know that I found a possible bug: if your map's scroll type is set to loop in either direction, light sources near where the map loops turn off and then turn back on once you get far enough away from the loop point. This also happens with the light source around the player.
Thank you for the report!

I'll fix this to next version.
 

Feraleth

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Thank you for the report!

I'll fix this to next version.
Cant wait for it! :)

Is it foreseeable whether the feature with the shadow will be included in the next version?
 

OcRam

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Cant wait for it! :)

Is it foreseeable whether the feature with the shadow will be included in the next version?
Shadows are not in next version. Still figuring how I do it with minimal performance impact.
 

Faelim

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First off, just wanted to say that you've made an exceptional mod -- I'm definitely looking forward to using this in my future projects.

I wanted to reiterate the bug reported on Dec 21st. I had set up a scene where the player is a car, consistently moving towards the left on a scroll looped map while text plays (they just drive indefinitely). The light kept turning off and back on, so I believe it's the same issue as described by jaxcap.

As an aside, is there an ability to use the extra parameters on the player's light as well, or is that events only?
 

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