Thank you for the message,Hey Ocram, definitely one of best rpg maker plugins ever created!
Is there any chance to control movement (like it is done in "Set Moveroute") of player 2 to create better cutscenes? Also interesting for "show ballon" and "show animation".
It is (of course) not compatible with other plugins that control the movement of the followers.
Thank you for sharing this awesome plugin!

Thank you for the message,I can only agree. Wonderful plugin. I use it for some kind of bomberman clone.
Any chance to detect P2 pick up an item (Event on map) instead of Player (P1)? Both players have own equip (Variable control on map)
I use max 2 players only, so any idea for eventing a condition(if not player) should also work.
By the way. If you like to make p2 invisible you can use a follower Control plugin and set „move route“. ;-)
Uff, I missed the variable in turn. Thanks for the quick reply!Thank you for the message,
There are several ways to detect which player started the event. Some of the techniques are introduced in my YouTube video:
Wow, this is a great! Specially followers follow. How to do this with move routes? I don't get. Plugin command on top of move route (Target player?)Hello everybody!
It is time again to release something. So here we go!
Latest release - v2.11 (released 2019/08/03)
- Improved gamepad compatibility (shouldn't give undefined error anymore)
Special thanks to @Tuomo L for reporting and testing this!- Implemented 3 new plugin commands
- apply_to_player 2
Apply move routes, balloons and animations to this player instead of player 1 (possible values 1-4)- apply_to_follower 1
Apply move routes, balloons and animations to this follower instead of player (possible values 1-3)- followers_follow yes/no
Will followers follow player 1?
There's screen shot on 1st page of this thread which shows use of plugin commands with move routes, balloons and animations.Wow, this is a great! Specially followers follow. How to do this with move routes? I don't get. Plugin command on top of move route (Target player?)
Thank you for the quick report. I've now fixed this.Thanks for the quick cleanup. Opacity works.
I'm sorry to report that, but with (v2.12.) I cannot move my second player with keyboard2. The joining works still. Using [wasd...]
Strange...
AWESOME!! Thank you very much for this!!Thank you for the message,
I will take a look at these ideas and try to fit them in next version of this plugin.
@Ilovepapayas
EDIT: I have now implemented this functionality and beta version is working like it is supposed to! Release is coming soon...
View attachment 120415
Just use * Plugin command * apply_to_player xQuick question OcRam.
Is there a way to transfer only one Player on the same MAP with X and Y coordinates? I think there already is (page1 this.setPosition...) but i do not get it. I've also tried YEP MoveRouteCore teleport command for move route.
Yeah i've tried this before, but it failed. It was as expected a user error XD.Just use * Plugin command * apply_to_player x
(x = which player you want to transfer)
NOTE: If player x is not present (gamepad disconnected etc...) all actions will be applied to player 1.
And * Set movement route * script : this.setPosition(x, y);
I randomly happened upon this postThank you for mesage,
I have thought about split screen (players in same map), but it is too big project for me ATM.
I'm working on my master demo which will introduce every plugin I've got and I'm hoping it's ready this summer.
FAQ = this thread. Here are mainly all the questions that are asked and answered (+few questions in youtube, but I have tried to re-direct all questions here).
Thank you for pointing out that thread,I randomly happened upon this post
https://forums.rpgmakerweb.com/inde...oute-with-diagonal-ability.94415/#post-945568
Which demonstrates a working splitscreen plugin. I dunno if it's compatible with your local coop or not, but it'd be cool if it just worked
Thank you for the message!Epic plugin!
I'm using the YEP slippery tiles, and it only works with player one. Have I done something wrong or this plugin isn't compatible with the YEP Slippery Tiles?
Thanks again man! Awesome plugin.