hp4000

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I am getting closer to the day I'd like to purchase your plugins.

I'm looking at the page again (https://ocram-codes.net/plugins.aspx?engine=MV) and it says that for all plugins I can "Buy bundle (all plugins) for 1 commercial project 40€!" So for a lifetime license, it would be 120€? Also, is there a direct link on your website to purchase the lifetime license for the MV bundle?

Thanks!
 

OcRam

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I am getting closer to the day I'd like to purchase your plugins.

I'm looking at the page again (https://ocram-codes.net/plugins.aspx?engine=MV) and it says that for all plugins I can "Buy bundle (all plugins) for 1 commercial project 40€!" So for a lifetime license, it would be 120€? Also, is there a direct link on your website to purchase the lifetime license for the MV bundle?

Thanks!
Thank you for the message,

Yes lifetime license for all of my plugins (also future ones) is 120 EUR for any amount of projects that you own.

At the moment I have no direct link for the lifetime license payment at the webpage, but I will add it there in near future. Mean while you can just change amount directly in URL (just change 40 to 120).

Happy RPG making!
 

Bryanh

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Hi OcRam Is this compatible with virtual buttons by Aloe Guvner https://forums.rpgmakerweb.com/index.php?threads/virtual-buttons-and-dpad.94196/

I've tried with common events normal keys and scripts codes and nothing seems change actor

Also I put actor toggle as false to disable by default and used plugin command allow_toggle yes but even if i put no it will still be able to toggle and can't disable it again tried it in the demo and same thing happened

Thanks
 
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Ithariam

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Hello, first of all I want to congratulate you on this great job, I have a question that I would like to know if it is possible to achieve, I would like a second player to enter the game obligatory, either for an event or in any other way, and that I can't leave the game, I want to make a cooperative game where 2 players are required, will it be possible?
 

OcRam

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Hi OcRam Is this compatible with virtual buttons by Aloe Guvner https://forums.rpgmakerweb.com/index.php?threads/virtual-buttons-and-dpad.94196/

I've tried with common events normal keys and scripts codes and nothing seems change actor

Also I put actor toggle as false to disable by default and used plugin command allow_toggle yes but even if i put no it will still be able to toggle and can't disable it again tried it in the demo and same thing happened

Thanks
Thank you for the message,

Have you tried different plugin order?

Hello, first of all I want to congratulate you on this great job, I have a question that I would like to know if it is possible to achieve, I would like a second player to enter the game obligatory, either for an event or in any other way, and that I can't leave the game, I want to make a cooperative game where 2 players are required, will it be possible?
Thank you for the message,

Of course everything is possible. But at the moment there's no "plug'n'play" feature in this plugin to make X amount of players REQUIRED. This is good idea though for future development :)
 

OcRam

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@Ithariam Hello I loved your idea so much that it is now implemented in v1.03!

Now you can init player devices and force them via plugin parameters!

EDIT: MZ only!
 

Ithariam

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@Ithariam Hello I loved your idea so much that it is now implemented in v1.03!

Now you can init player devices and force them via plugin parameters!

EDIT: MZ only!
Incredible, it is just what I need for my game, I still do not use the mz but seeing that this is possible in said program, I will be forced to change to the mz, thanks for your dedication and great work!
 

OcRam

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Incredible, it is just what I need for my game, I still do not use the mz but seeing that this is possible in said program, I will be forced to change to the mz, thanks for your dedication and great work!
Thank you for the message,

This plugin should be RETRO'able (MZ plugins in MV). If you want to try it remember to download also OcRam_Core (All OcRam MZ plugins needs that). And RETRO goes top most plugin.
 

AnnoyingDog

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Would you be able to put a split screen?
 

OcRam

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Would you be able to put a split screen?
Yes I'm able to do it. And actually everybody who has motivation and time are able to do it.

I have motivation, but I have so much other things I do at my freetime. And something else (less time taking) tasks are poping up (mainly ideas or bugs found from the users of this forum).

Currently doing (for MZ, but RETROable to MV) seamless Map transfer (scrolling old school Zelda style) + local coop and pseudo pixel move revamp. Local coop also gets major usability patch (more the players in game the more notable this fix is).

Shortly: This is already at my never-ending todo list.
 

AnnoyingDog

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Yes I'm able to do it. And actually everybody who has motivation and time are able to do it.

I have motivation, but I have so much other things I do at my freetime. And something else (less time taking) tasks are poping up (mainly ideas or bugs found from the users of this forum).

Currently doing (for MZ, but RETROable to MV) seamless Map transfer (scrolling old school Zelda style) + local coop and pseudo pixel move revamp. Local coop also gets major usability patch (more the players in game the more notable this fix is).

Shortly: This is already at my never-ending todo list.
Oh, ok then!
 

Ulicrack515

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Hello, you have news of this plugin?
 

Shaz

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