Thank you for the message,I'm not able to get the other players to drop out no matter what button I press on my gamepad.
Would it be possible to just make dropout one button? That sounds really hard, like simply pressing select to drop out would make more sense, me thinks.Thank you for the message,
If you are using default plugin parameters (start=9 and select=8) then: keep select pressed while pressing start.
Yes it is possible. I will add this feature to next version.Would it be possible to just make dropout one button? That sounds really hard, like simply pressing select to drop out would make more sense, me thinks.
This plugin is designed for turn based battle systems. So Active (or Action) Battle Systems are not supported.Is this plugin compatible with ABS like QuasiABS or MOGHunter's?
I can confirm this I will fix this ASAP (including few other fixes and 1 new feature).When I use yanfly region restriction plugin for whatever reason player 2-4 can't move around region restricted area for event. Is there workaround for this problem?
Thank you for message,Is it possible to disable the shared keyboard?
Thank you for the message,Thanks for the info. ...Um, you wouldn't happen to know what this error is about would you?
TypeError: Cannot read property 'pressed' of undefined YEP_CoreEngine.js:1094
at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
at Function.Input._pollGamepads (rpg_core.js:3308)
at Function.Input.update (rpg_core.js:3074)
at Function.SceneManager.updateInputData (rpg_managers.js:1966)
at Function.SceneManager.updateInputData (YEP_CoreEngine.js:1352)
at Function.SceneManager.updateMain (YEP_X_CoreUpdatesOpt.js:7879)
at Function.SceneManager.update (YEP_X_CoreUpdatesOpt.js:7860)
I get it, whenever I press a button on the controller I'm using to test.
Thank you for the message,
Did all those steps, my MV and plugins are up to date. I put local_coop at the end of my plugin order, and I created a new project to see if it would work that way. I just used the plugins that it mentioned in the error yep core and yep core updates opt. and still get the error. In fact I also tried with just coop turned on by itself and it still gave me the same type of error.Thank you for the message,
1. Make sure that you are using latest version RMMV and plugins.
2. Plugin order matters a lot (local_coop should be after supported plugins)
3. If these won't help try to replicate problem in new project
I tried to replicate described issue, but everythig just worked....Did all those steps, my MV and plugins are up to date. I put local_coop at the end of my plugin order, and I created a new project to see if it would work that way. I just used the plugins that it mentioned in the error yep core and yep core updates opt. and still get the error. In fact I also tried with just coop turned on by itself and it still gave me the same type of error.
TypeError: Cannot read property 'pressed' of undefined rpg_managers.js:1949
at Function.Input._updateGamepadState (OcRam_Local_Coop.js:1567)
at Function.Input._pollGamepads (rpg_core.js:3308)
at Function.Input.update (rpg_core.js:3074)
at Function.SceneManager.updateInputData (rpg_managers.js:1966)
at Function.SceneManager.updateMain (rpg_managers.js:1981)
at Function.SceneManager.update (rpg_managers.js:1907)
SceneManager.catchException @ rpg_managers.js:1949
Should I give you a copy of the test project?
If I have Blocker player turn on, I get constanyt "player 2 has left!" message.I have now released OcRam_Local_Coop v2.06 with following changes:
New plugin parameters:
- All parameters are now typed and at least "Block player join switch ids" and "Player drop confirm button (gamepad)" should be re-defined
- New parameter "Player drop confirm button (gamepad)" set this to 0 if you want that pressing [select] alone will drop player. Set this param to 9 if you want it to work like before (requires [select]+[start])
Other changes:
- Compatible now with Yanfly Region Restrictions (P2-4 won't be blocked by event restricted regions)
- Compatible with Olivia Victory Sequence UI (no more double rewards)
Happy RPG Making!
I'll try to check this out ASAPIf I have Blocker player turn on, I get constanyt "player 2 has left!" message.
Also getting the same update_gamepad state problem too during battles