OcRam

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Introduction
This plugin will add notification system to RMMV project. You can automate messages when player gains/loses exp/item/gold has level up etc.. Or you can show custom non-interrupting fading messages anytime via script call (for example when new chapter begins)!

This plugin is also integrated to (Yanfly) YEP_QuestJournal plugin, just make sure OcRam_Messages is below YEP_QuestJournal.

NOTE: REQUIRED FOLLOWING GRAPHICS!
./img/pictures/major_message_bg1.png​
./img/pictures/major_message_bg2.png​
./img/pictures/major_message_bg3.png​
./img/pictures/major_message_bg4.png​

AND IMAGE WIDTHS SHOULD BE SAME AS YOUR GAME HORIZONTAL RESOLUTION!
example: resolution is 1024px x 768px then image widths should be 1024px!
Use transparent bg if you don't want image drawn so wide.


new_msg_params.png

{$name} in this case is item name and {$value} is quantity.
ocram_messages_params2.png


All OcRam -plugins now available at ocram-codes.net

Please read:
Terms of Use

Latest version: Download from here

All my plugins: Check 'em out!


Example image for 'major message bg' template is edit from one (parallax) RTP asset. No need to credit OcRam if using this image. And image is 1104px wide because I use always 1104 x 624 resolution (near HD aspect ratio and divisible by grid size 48).
 

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  • OcRam_Messages_Example.png
    OcRam_Messages_Example.png
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Kes

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@OcRam You might like to consider changing using your email address. The reason for that is that this site, like many others, is deep trawled by spam bots looking for them, and you will be flooded out with spam, trojans, phishing attempts etc. It would, I think, be better to suggest sending you a pm.
 

ShadowDragon

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is this also compatable with the gameus quest journal? (the newest version of it)
 

OcRam

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is this also compatable with the gameus quest journal? (the newest version of it)
Thank you for the message,

It's not automatic as Yanfly, but messages can be called manually when quest is added/completed/failed etc.. I'll try to find time to make it automatic on gameus quest journal.
 

ShadowDragon

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if its not automatic but can be manually, it would be good too, if automatic, its better, but if
there become an update for bugfixes, you can always try to implement that :) so no rush there.
 

OpenTangent

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I'm getting this error on New Game. I've added the 4 images to the pictures folder and I've resized them to have a width of 1280 which is equal to my game's width.


Annotation 2020-07-09 080706.png
 

41728280

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A great plug-in, it would be better if it could display the icon of the item when it was lost or gained!

Found a problem, if you enter the main menu when the item message is popped up, the popup will be interrupted, and the message will not pop up in the future
 
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id0

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A great plug-in, it would be better if it could display the icon of the item when it was lost or gained!

Found a problem, if you enter the main menu when the item message is popped up, the popup will be interrupted, and the message will not pop up in the future

If enter any menu actually. Did someone found solution?
 

OpenTangent

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I'm also experiencing the menu bug in addition to the bug I mentioned before which happens when automated messages are enabled
 

OcRam

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I'm getting this error on New Game. I've added the 4 images to the pictures folder and I've resized them to have a width of 1280 which is equal to my game's width.


View attachment 150652
I can't replicate this issue. Can you replicate this in new or my demo -project?

A great plug-in, it would be better if it could display the icon of the item when it was lost or gained!

Found a problem, if you enter the main menu when the item message is popped up, the popup will be interrupted, and the message will not pop up in the future

If enter any menu actually. Did someone found solution?

I'm also experiencing the menu bug in addition to the bug I mentioned before which happens when automated messages are enabled
Thank you for the messages,

First of all sorry for really late response. Some how I have missed 3 posts after my last update on this thread... Last post sent by @OpenTangent got my attention.

Messages are now processed after any scene in OcRam_Messages v1.03.
 
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OpenTangent

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Ah thanks for that @OcRam, I was worried I'd have to drop OcRam_Messages completely from my project. I re-enabled automated messages in OcRam_Messages to try reproduce the previous bug but it seems like it's all working now. I'm sot sure what changed but if the error happens again I'll see if I can narrow it down. Thanks again.
 

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