OcRam MZ -plugins

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
Preparing update for upcoming OcRam -demo project.

OcRam_Core v1.04
String.width() prototype added!
OcRam.getSpriteByEventId(event_id) added!

OcRam_Time_System v1.03
Map clock window is now under messages layer
+ Compatibility patch for OcRam passages

OcRam_Labels v1.00
Initial release

OcRam_Layers v1.01
Some picture plugin command bug fixes + battle pics
Compatibility patch to OcRam_Passages
+ VisuMZ compatibility patch

OcRam_Passages v1.02
Compatibility patch for OcRam_Layers
+ Tileset change bug fixes
 

BrentBAM

Veteran
Veteran
Joined
Jul 22, 2020
Messages
55
Reaction score
26
First Language
English
Primarily Uses
RMVXA
Preparing update for upcoming OcRam -demo project.

OcRam_Core v1.04
String.width() prototype added!
OcRam.getSpriteByEventId(event_id) added!

OcRam_Time_System v1.03
Map clock window is now under messages layer
+ Compatibility patch for OcRam passages

OcRam_Labels v1.00
Initial release

OcRam_Layers v1.01
Some picture plugin command bug fixes + battle pics
Compatibility patch to OcRam_Passages
+ VisuMZ compatibility patch

OcRam_Passages v1.02
Compatibility patch for OcRam_Layers
+ Tileset change bug fixes
Awesome. Can’t wait to try the demo!!
 

Resurrection Games

Veteran Gamer
Veteran
Joined
Mar 26, 2012
Messages
83
Reaction score
9
First Language
English
Primarily Uses
RMMZ
I'm using the time system with the analog clock and I have a question how do I change the date format? It's day month. Year.

But I want to be Month Day, Year.
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
I'm using the time system with the analog clock and I have a question how do I change the date format? It's day month. Year.

But I want to be Month Day, Year.
Thank you for the message,

I will add date format in next version.
 

Jentokki

Villager
Member
Joined
Sep 11, 2020
Messages
7
Reaction score
4
First Language
French
Primarily Uses
RMMZ
Hello! I am very new with plugins so i'm not sure if i'm doing something wrong...
I tried using your lights plugin for a fireplace, but it doesn't show anything?
Here's what i have.
fp1.pngfp2.png
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,909
Reaction score
1,985
First Language
Thai
Primarily Uses
RMMV
@OcRam, wow that is brilliant of you in which your plugins work with MZ as well as MV. Thank you for sharing plugins with us all.
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
Hello! I am very new with plugins so i'm not sure if i'm doing something wrong...
I tried using your lights plugin for a fireplace, but it doesn't show anything?
Here's what i have.
Thank you for the message,

You need to set light bg in order to any light sources to show up.

support.png
Put this command in "autorun" event and then call "Erase Event"
 

Jentokki

Villager
Member
Joined
Sep 11, 2020
Messages
7
Reaction score
4
First Language
French
Primarily Uses
RMMZ
@OcRam It does work a lot better! I'm sorry i didn't see this. Thanks for replying so fast!
 

Kneeshaw

Kneeshaw Developments
Veteran
Joined
Dec 2, 2015
Messages
54
Reaction score
48
First Language
French
Primarily Uses
RMMV
Using the only plugin OcRam_Core v1.04 and Time Progress (active) battle system. On enemy death, the game falls into a loop trying to add knockout( death state)Capture.PNG)
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
Using the only plugin OcRam_Core v1.04 and Time Progress (active) battle system. On enemy death, the game falls into a loop trying to add knockout( death state)View attachment 162866)
Thank you for the message,

Can't replicate this issue. Are you using any other plugins?
 

Kneeshaw

Kneeshaw Developments
Veteran
Joined
Dec 2, 2015
Messages
54
Reaction score
48
First Language
French
Primarily Uses
RMMV
I have no other plugins active. no Script or plugin calls. Can I send you a github link?
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
I have no other plugins active. no Script or plugin calls. Can I send you a github link?
Is this wrong thread because your project was for MV? And I don't have 'Core' -plugin for MV.
 

Kneeshaw

Kneeshaw Developments
Veteran
Joined
Dec 2, 2015
Messages
54
Reaction score
48
First Language
French
Primarily Uses
RMMV
I am porting to MZ there is a branch for MZ that is current for this issue
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
I am porting to MZ there is a branch for MZ that is current for this issue
For some reason Array.remove polyfill fails.

Quick fix is to delete/comment following code block:
Code:
if (!this.remove) {
    this.prototype.remove = function (itm) {
        let i = this.indexOf(itm);
        this.splice(i, 1); return this;
    };
}
This is found around lines ~349 to 354
 

Anyone

Veteran
Veteran
Joined
Aug 24, 2019
Messages
228
Reaction score
311
First Language
German
Primarily Uses
RMMV
Awesome stuff, great to see you port your things over.

Out of curiosity, have you considered also implementing lightmaps and lightobjects in your light plugin?
(Lightmap being an image that is used as light overlay for the map, lightobject being an image that is attached to an object)

I'm asking because I've been looking for an MZ lighting plugin, but I've got an entire arsenal of custom-tailored light effect images I'd like to use. (I've been using Khas Lighting in MV for that reason)
 

Kneeshaw

Kneeshaw Developments
Veteran
Joined
Dec 2, 2015
Messages
54
Reaction score
48
First Language
French
Primarily Uses
RMMV
For some reason Array.remove polyfill fails.

Quick fix is to delete/comment following code block:
Code:
if (!this.remove) {
    this.prototype.remove = function (itm) {
        let i = this.indexOf(itm);
        this.splice(i, 1); return this;
    };
}
This is found around lines ~349 to 354
That worked thank you.
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
598
Reaction score
711
First Language
Finnish
Primarily Uses
RMMZ
Awesome stuff, great to see you port your things over.

Out of curiosity, have you considered also implementing lightmaps and lightobjects in your light plugin?
(Lightmap being an image that is used as light overlay for the map, lightobject being an image that is attached to an object)

I'm asking because I've been looking for an MZ lighting plugin, but I've got an entire arsenal of custom-tailored light effect images I'd like to use. (I've been using Khas Lighting in MV for that reason)
I have considered those + WebGL + real-time shadows, but first things first =)

Still in progress: OcRam_Movement, OcRam_Local_Coop, OcRam_Messages + other small plugins and I'm thinking about quest journal also... Then I'll focus on next gen Lights.

And thank you for the compliments.
 

Anyone

Veteran
Veteran
Joined
Aug 24, 2019
Messages
228
Reaction score
311
First Language
German
Primarily Uses
RMMV
I have considered those + WebGL + real-time shadows, but first things first =)

Still in progress: OcRam_Movement, OcRam_Local_Coop, OcRam_Messages + other small plugins and I'm thinking about quest journal also... Then I'll focus on next gen Lights.

And thank you for the compliments.
Realtime shadows. :wub

They're gonna be tricky, though. I've spoken with a couple other devs who've also made lighting plugins (though not with images) for MZ and they've run up against the engine limitations. Doable, but hardware hungry and depends on how much variables you use to calculate the caster shadows.

But if you can manage it, that'd be incredible. :D
 

Resurrection Games

Veteran Gamer
Veteran
Joined
Mar 26, 2012
Messages
83
Reaction score
9
First Language
English
Primarily Uses
RMMZ
Can you add another weather effect? I was thinking falling leaves for autumn?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

Woke up on an awful nightmare of being banned here because some mod didn't liked me in a super-heroes freeform round robin RP where I used throwing normal hammer as power and it was qualified being too OP. XD Nice to read you all guys. Will not wait next nightmares.
Staring at all the RPG Maker versions I have and realizing that my project has been a long time coming. But, I finally feel like I have the knowledge and experience to make it into something good.
We're almost done with the jam game! :D
I get scam calls all the time so today I gave them a piece of my mind. They hung up on me. Sweet revenge.

Forum statistics

Threads
104,321
Messages
1,005,560
Members
135,844
Latest member
andrewshetty123
Top