OcRam

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Hmm... now it is no longer compatible with:

+++ MOG - Char Shatter Effect (v1.0) +++

By Moghunter


Causes a

TypeError
Cannot read property 'clamp' of undefined

I the shatter effect goes off while OcRam_Passages is on as well...
Strange.
Just a heads up.
Thank you for the message,

It took a look at this and I think it's OcRam_Core that conflicts with MOG_CharShatterEffect...

Needs further investigation - I'll keep you informed about this.

Edit: ...aaaand it might be related to Passages indeed ....really confused here since I actually got described error also with out Passages -plugin (never happened again though) o_O
 
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Anthony Xue

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Thanks for your great plugin! One question, though - is there a way to get a Night Phase Common Event similar to the Day Phase CE? I'd like my parallax sky background image to change from a cloudy day picture to a starlit sky night picture as soon as night falls.
 

MasterTenchi

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Thank you for the message,

It took a look at this and I think it's OcRam_Core that conflicts with MOG_CharShatterEffect...

Needs further investigation - I'll keep you informed about this.

Edit: ...aaaand it might be related to Passages indeed ....really confused here since I actually got described error also with out Passages -plugin (never happened again though) o_O

o_O

Crazy - but none of the ones I have cause it to die unless I try Passages, but as soon as I turn that one on: POOF!
 

GmOcean

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Hi, first off wanted to say I enjoy your plugins. Namely Passages and Movements.

And now, secondly. I was wondering if you're working on adjusting follower distance with OcRam_Movements. I noticed in the plugin file itself it says "Todo". Obviously if I had the know how I'd have just messaged you a code snippet with a 'solution' so to speak. But sadly I'm dumb xD.

Was just wondering, since the followers being mushed together is the only downside to the plugin I can see. Other than that, keep up the good work. Your plugin's are very well done.
 

OcRam

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o_O

Crazy - but none of the ones I have cause it to die unless I try Passages, but as soon as I turn that one on: POOF!
Hello,

I have now updated OcRam_Passages to v1.07 which is compatible with MOG_CharShatterEffect!
 

MasterTenchi

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Wow! You Are DA MAN! I had great faith in you the entire time *orders the hit squad down*
 

MasterTenchi

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Drat:
TypeError: Cannot read property 'clamp' of undefined
at Sprite.set (js/rmmz_core.js:1929)
at Sprite_Character_OC.Sprite_Character.loadShatterData (js/plugins/MOG_CharShatterEffect.js:280)
at Sprite_Character_OC.Sprite_Character.createShatterSprites (js/plugins/MOG_CharShatterEffect.js:205)
at Sprite_Character_OC.Sprite_Character.updateShatterEffect (js/plugins/MOG_CharShatterEffect.js:147)
at Sprite_Character_OC.Sprite_Character.update (js/plugins/MOG_CharShatterEffect.js:133)
at Sprite_Character_OC.update (js/plugins/OcRam_Passages.js:209)
at Sprite.update (js/rmmz_core.js:1971)
at Sprite.<computed>.<computed> [as update] (js/plugins/VisuMZ_2_HorrorEffects.js:2298)
at Tilemap.update (js/rmmz_core.js:2304)
at Sprite.update (js/rmmz_core.js:1971)
Same Error - If you STAND Still while the Shatter Effect happens, no error.
But if you are moving while it is in effect with passages turned on you'll get the error.
 

OcRam

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Drat:
TypeError: Cannot read property 'clamp' of undefined
at Sprite.set (js/rmmz_core.js:1929)
at Sprite_Character_OC.Sprite_Character.loadShatterData (js/plugins/MOG_CharShatterEffect.js:280)
at Sprite_Character_OC.Sprite_Character.createShatterSprites (js/plugins/MOG_CharShatterEffect.js:205)
at Sprite_Character_OC.Sprite_Character.updateShatterEffect (js/plugins/MOG_CharShatterEffect.js:147)
at Sprite_Character_OC.Sprite_Character.update (js/plugins/MOG_CharShatterEffect.js:133)
at Sprite_Character_OC.update (js/plugins/OcRam_Passages.js:209)
at Sprite.update (js/rmmz_core.js:1971)
at Sprite.<computed>.<computed> [as update] (js/plugins/VisuMZ_2_HorrorEffects.js:2298)
at Tilemap.update (js/rmmz_core.js:2304)
at Sprite.update (js/rmmz_core.js:1971)
Same Error - If you STAND Still while the Shatter Effect happens, no error.
But if you are moving while it is in effect with passages turned on you'll get the error.
Thank you for the message,

Make sure MOG plugin is imported BEFORE Passages
 

MasterTenchi

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Ah - yep, that fixed it... layer order of plugins is such a pain sometimes.
 

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