OcRam

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Hello OcRam. Great work with the plugins.
I'm using "star tile fix" and "movement" in MZ and I found a bug (or maybe I'm doing something wrong)

If pixel movement is enabled then this happens even when event and character have the same priority
It is not possible to collide with the NPCs

View attachment 192782



Thanks a lot in advance for your help!
Thank you for the message,

It almost seems like they have different "floor levels" provided by OcRam_Passages. You are not using Passages?

What if you try to log _higherLevel instead of _priorityType?
 

orphalese

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Hello. Thanks for the prompt reply
I was not using OcRam_Passages, but I added it now and it works fine.

Not ideal to have the plugin installed just for the fix, but maybe I'll use its features in the future as well

Thanks a lot
 

OcRam

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Hello. Thanks for the prompt reply
I was not using OcRam_Passages, but I added it now and it works fine.

Not ideal to have the plugin installed just for the fix, but maybe I'll use its features in the future as well

Thanks a lot
Thank you for the info!

It should NOT require passages. Were they on different "floor level" (._higherLevel)?
 

orphalese

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Actually, that value is undefined, maybe I'm getting it in the wrong way?
Captura de pantalla -2021-06-20 12-09-50.png
 

OverTheTop123

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Hey, is the light plugin compatible with the latest corescript for MZ? Battle lights seem to be messed up, but ambient lights are fine otherwise. No worries if I need to revert, by all means.

Screenshot of issue

Edit: False alarm. Seems getting rid of a rogue plugin fixed the problem.
 
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orphalese

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Hello OcRam, I'm stressing your plugins a lot lately, sorry! :LZSproud:

I got the Movement plugin to hang the browser. Good thing: It is easy to reproduce.
If I call

Code:
$gameMap.event(3).findDirectionTo(x,y)
and x and y are the position where the character is
( Not sure if this also affects: and the event(3) is close to the character )
It hangs.

I added some console.log to try to see where it happened and added the result here in the screenshots

Thanks a lot in advance for your support!!!

Captura de pantalla -2021-06-28 18-57-12.png
Captura de pantalla -2021-06-28 19-00-55.png
 

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OcRam

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Hey, is the light plugin compatible with the latest corescript for MZ? Battle lights seem to be messed up, but ambient lights are fine otherwise. No worries if I need to revert, by all means.

Screenshot of issue

Edit: False alarm. Seems getting rid of a rogue plugin fixed the problem.
Thank you for the message,

I always support latest version for both MZ and MV. Glad you got it all figured out and sorry I couldn't reply sooner.

Hello OcRam, I'm stressing your plugins a lot lately, sorry! :LZSproud:

I got the Movement plugin to hang the browser. Good thing: It is easy to reproduce.
If I call

Code:
$gameMap.event(3).findDirectionTo(x,y)
and x and y are the position where the character is
( Not sure if this also affects: and the event(3) is close to the character )
It hangs.

I added some console.log to try to see where it happened and added the result here in the screenshots

Thanks a lot in advance for your support!!!

Thank you for the message,

I will take a look at this. Also noticed that I must revert path finding algorithm to original one or make plugin parameter (Unlimited path find), because now all maps needs to be designed in the way there are no unreachable areas... I'm working on it as we "speak".

Edit: I tried to replicate this, but everything worked like supposed to. It might be that my dev version has already fixed this (it has some other diagonal related fixes).
 
Last edited:

Dj403

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Maybe this response is unoriginal, but I’ll TAKE YOUR ENTIRE STOCK!
 

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