- Joined
- Aug 2, 2016
- Messages
- 951
- Reaction score
- 1,105
- First Language
- Finnish
- Primarily Uses
- RMMZ
Hello fellow RPG Makers!
This is semi "biggish" update for OcRam_Time_System and there has been several posts and emails about next update to Time System so I have decided to pre-release this before my next major update where new OcRam battle core will be introduced.
OcRam_Time_System v1.09
And then latest post: @jjraymonds I can't see trace to OcRam_Layers in log window? Are you sure that it's Layers -plugin that causes that line in log? I don't see any reason why Layers plugin would search in different folder than it's defined in parameters... All bitmap loads to layers runs through this function:
This is semi "biggish" update for OcRam_Time_System and there has been several posts and emails about next update to Time System so I have decided to pre-release this before my next major update where new OcRam battle core will be introduced.
OcRam_Time_System v1.09
- Added new Date format [None] - If only time is used (Credits to @Killuki Zaoldyeck )
- Added menu time window custom position parameter(s) (Credits to Killuki Zaoldyeck)
- Added new Date format [Weekdays + time]
- New plugin parameter "Time" caption
- New plugin parameter to force time window layout to horizontal (wide) or vertical (tall)
- Fixed bug: Spamming menu won't freeze time anymore (Especially with VisuMZ menu)!
- Hours per day and minutes per hour are now configurable! (Credits to @r66r )
- "Stop time on interact" won't freeze time anymore on map transfer (Credits to Dustin)
And then latest post: @jjraymonds I can't see trace to OcRam_Layers in log window? Are you sure that it's Layers -plugin that causes that line in log? I don't see any reason why Layers plugin would search in different folder than it's defined in parameters... All bitmap loads to layers runs through this function:
Code:
ImageManager.loadOC_Layer = function (filename) {
return this.loadBitmap(_layerImgDir, filename, 0, true);
};