- Joined
- Aug 2, 2016
- Messages
- 954
- Reaction score
- 1,118
- First Language
- Finnish
- Primarily Uses
- RMMZ
Introduction
This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self.
I know you can use different tilesets or events to accomplish this, but this saves a lot of tiles in my tilesets. And no more event switches to toggle higher / lower ground.
Use event comments <lower> or <higher> to assign event floor level. If autotiles A3 (roofs) or A4 (walltop) tiles are used "Auto-assign" (no comments found) will assign the event to higher floor level, else event is assigned to lower floor level.
Also works (for example) with "OcRam_Local_Coop" and Yanfly engine -plugins (no issues known).
ps. You can use this plugin indoors as door passages also (shown later).
Here's what you need:
3. Try it
All OcRam -plugins now available at ocram-codes.net
Please read: Terms of Use
Latest version: Download from here
All my plugins: Check 'em out!
My (long-term) project

This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self.
I know you can use different tilesets or events to accomplish this, but this saves a lot of tiles in my tilesets. And no more event switches to toggle higher / lower ground.
Use event comments <lower> or <higher> to assign event floor level. If autotiles A3 (roofs) or A4 (walltop) tiles are used "Auto-assign" (no comments found) will assign the event to higher floor level, else event is assigned to lower floor level.
Also works (for example) with "OcRam_Local_Coop" and Yanfly engine -plugins (no issues known).
ps. You can use this plugin indoors as door passages also (shown later).
Here's what you need:
- "OcRam_Passages" -plugin
- Mark regions
- RegionID 16 = Underpassage (this will set player to lower ground)
- RegionID 17 = Overpassage (this will set player to higher ground, also draws B-E layers)
- RegionID 18 = Cover tile for tiles B-E (transparent background)
- RegionID 19 = Autotile Cover for A tiles (opaque background)
- RegionID 20 = Always block passage (for blocking ie. door way sides)
- RegionID 21 = Block passage AND draw tiles ABOVE, if on lower floor
- RegionID 22 = Block passage to underpassage region (can be used to fix RMMV core "bug" where passable tile, like "bush", allows passage over cliffs)
3. Try it
All OcRam -plugins now available at ocram-codes.net
Please read: Terms of Use
Latest version: Download from here
All my plugins: Check 'em out!
My (long-term) project

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