- Joined
- Apr 24, 2016
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- 142
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I've just ran in to a major issue with V4 that prior versions did not seem to have.
At first I thought it was possibly just another plugin causing compatibility issues but upon testing it in a fresh project on its own, the issue was still very much prevalent.
To put it simply, the more a map uses "Cover Autotile Regions" (default ID 19), the more severe and unstable the performance hit becomes.
On a 256x256 test map the uses around 500+ Region 19 autotiles, the game was using an insane amount of system resources (in this test, it was using around 40-50% of an i5-4690K 4Core/4Thread 3.7GHz CPU and over 2.4-2.5 gigs of RAM) and crippling the game to less than 1FPS (which a GTX1070 should well-and-truly be capable of handling and maps that don't use any passage-based tiles don't seem to be affected so it's not a GPU issue outright). I then made a 100x100 test map with around the same number of Region 19 autotiles and while the performance did slightly improved (averaging around 5-10FPS and using around 1.5 gigs of RAM) it was still no where within an acceptable margin of playability.
To further test that something is wrong with V4, I used the backups of V3 and V3.03 I still have to do comparisons. On the same 256x256 test map, the FPS remained perfectly stable (160-165FPS) when using V3 and dipped slightly with V3.03 (90-100FPS). The 100x100 test map also had no issues with performance (both averaging 160-165FPS). Please note that my monitor supports 165Hz so this is why MV can show these values when bringing up the FPS meter.
As far as I'm concerned, while V4 is causing severe performance issues that make things unplayable, I will have to go back to using v3/v3.03 until this issue is properly resolved.
At first I thought it was possibly just another plugin causing compatibility issues but upon testing it in a fresh project on its own, the issue was still very much prevalent.
To put it simply, the more a map uses "Cover Autotile Regions" (default ID 19), the more severe and unstable the performance hit becomes.
On a 256x256 test map the uses around 500+ Region 19 autotiles, the game was using an insane amount of system resources (in this test, it was using around 40-50% of an i5-4690K 4Core/4Thread 3.7GHz CPU and over 2.4-2.5 gigs of RAM) and crippling the game to less than 1FPS (which a GTX1070 should well-and-truly be capable of handling and maps that don't use any passage-based tiles don't seem to be affected so it's not a GPU issue outright). I then made a 100x100 test map with around the same number of Region 19 autotiles and while the performance did slightly improved (averaging around 5-10FPS and using around 1.5 gigs of RAM) it was still no where within an acceptable margin of playability.
To further test that something is wrong with V4, I used the backups of V3 and V3.03 I still have to do comparisons. On the same 256x256 test map, the FPS remained perfectly stable (160-165FPS) when using V3 and dipped slightly with V3.03 (90-100FPS). The 100x100 test map also had no issues with performance (both averaging 160-165FPS). Please note that my monitor supports 165Hz so this is why MV can show these values when bringing up the FPS meter.
As far as I'm concerned, while V4 is causing severe performance issues that make things unplayable, I will have to go back to using v3/v3.03 until this issue is properly resolved.







