- Joined
- Aug 2, 2016
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- 615
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- Finnish
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- RMMZ
Hello @ShadowDragon and @jakeybreaky
Small map = Less than 1.5 x screen size - If map size is over that limit, it will be considered large map and culling will be active
Culling = Do not process sprites that are off-screen
I can now re-produce this issue with following method: Go to BIG (culled) map and then transfer to any small (non-culled map). When transferred from "small" map to another "small" map cover tiles were always drawn - this was the reason I didn't manage to re-produce this issue at the first time.
There's no point to do culling in small maps since all sprites needs to be always drawn. In large maps culling is mandatory. Problem was that map size check was done AFTER the cover tiles were drawn.
I have now fixed this issue in v4.03 released today (2019/11/18).
Sorry for extra hassle to anyone who downloaded v4.02!
Small map = Less than 1.5 x screen size - If map size is over that limit, it will be considered large map and culling will be active
Culling = Do not process sprites that are off-screen
I can now re-produce this issue with following method: Go to BIG (culled) map and then transfer to any small (non-culled map). When transferred from "small" map to another "small" map cover tiles were always drawn - this was the reason I didn't manage to re-produce this issue at the first time.
There's no point to do culling in small maps since all sprites needs to be always drawn. In large maps culling is mandatory. Problem was that map size check was done AFTER the cover tiles were drawn.
I have now fixed this issue in v4.03 released today (2019/11/18).
Sorry for extra hassle to anyone who downloaded v4.02!







