- Apr 4, 2012
- Reaction score
- First Language
- Primarily Uses
Yes, it works now. Thanks
Yea I noticed that also. And fixed it right away to v1.08 like you noticed. At least I havn't seen that bug after fix.I was just going to say I found a bug but the 1.08 seems to have fixed that issue. Some tiles were "floating" around and it looked very weird. I will test further to see if it has been fixed 100% but anyway I love this plugin now. Thanks for doing it
Just a note for anyone using these two plugins, OcRam_Passages and OrangeMapshot can't be used at the same time (whichever one is below will work and whichever one is above will not work).
That's OK, because OrangeMapshot is just for your playtesting to create a .png file to use for Parallax mapping, and you can turn it off after you're done creating all of the screenshots.
One of the best plugins I've ever touched <3.
no bugs so far on a clean test~~
The only issue is that this plugin is incompatible with Yanfly doodads, now I need to choose.
aesthetics(doodads) or gameplay(Passages)
That's one hard decision xD
Thank you for kind words =)
I'll take a look at Yanfly's doodads if I can do something about it.
I think it's because that door is on autotile (other than A1 or A2) and "autoassign" will draw it to higher floor level... I will fix this in next update. But before that quick fix would be to insert event comment <lower> to those events. Thank you for pointing this out.