ShadowDragon

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the only way I can think of if that you start your "actor" on the bridge, not before
region "17" for overpass or "16" to go under.

which is not visible on the gif you showed us, if you come through region 17,
you should showed us or if 16, show us that way.

it can bring the issue down where it exactly lies for that as well for the parameter
(unless left on default).
 

CloudzChow

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the only way I can think of if that you start your "actor" on the bridge, not before
region "17" for overpass or "16" to go under.

which is not visible on the gif you showed us, if you come through region 17,
you should showed us or if 16, show us that way.

it can bring the issue down where it exactly lies for that as well for the parameter
(unless left on default).
Hmmm...I see
 

Grazzok

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Hey OcRam, greadStuff you did there!
I found the most answers scrolling this thread. Maybe I overread something, but:

Is it possible to make an underpassage beneath animated tiles? I made the characteristic passway behind a waterfall and recognized quite late, that the water stopped moving on the tagged tiles.

It's not crucial at all since you can lead the passage around the "fall".
 

OcRam

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Hey OcRam, greadStuff you did there!
I found the most answers scrolling this thread. Maybe I overread something, but:

Is it possible to make an underpassage beneath animated tiles? I made the characteristic passway behind a waterfall and recognized quite late, that the water stopped moving on the tagged tiles.

It's not crucial at all since you can lead the passage around the "fall".
Thank you for the message,

Never occured to my mind nor tried it behind animated tiles.

Interesting idea though... I will make sure to credit you for the idea if I manage to do it someday :)
 

Foerster

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Hello OcRam I found a incompatibiltiy between your Plugin and Mog_CharSchatterEffects.
When a Event runs once on a Region marked 16 or 17 or use the comment Tag higher in it and i make a Plugin Command for the Schatter Effect on this Event then this error occurs:

Error_MogCharSchatter_OcramPassages.png
I know that you currently focus on MZ Plugins and i complete understand that.
But when you find the time and its not a big deal for fixing that, this would be nice.

Here is the link to the Plugin.
https://mogplugins.wordpress.com/rpg-maker-mv/
 

busbuzz

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I have a problem with this plugin but for MZ. i coudn't find a thread for MZ version.
I had a bug where when transfered to a big map, i coudnt interact with any event! my player would just walk underneath all events. the bug was driving me insane and i had to try plugin by plugin to find the origin of the bug. The plugin works perfectly when on small maps but once you are transfered to a big map in game (not when starting from the big map even if it's the same map) once you are transfered to a big map, it's game over, no way to interact with events so i cannot be transfered anywhere unless it's by parallel or autorun events even player touch events don't work. i have a video.

i love your plugin, it's one of my favorites plz help :(
 
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OcRam

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I have a problem with this plugin but for MZ. i coudn't find a thread for MZ version.
I had a bug where when transfered to a big map, i coudnt interact with any event! my player would just walk underneath all events. the bug was driving me insane and i had to try plugin by plugin to find the origin of the bug. The plugin works perfectly when on small maps but once you are transfered to a big map in game (not when starting from the big map even if it's the same map) once you are transfered to a big map, it's game over, no way to interact with events so i cannot be transfered anywhere unless it's by parallel or autorun events even player touch events don't work. i have a video.

i love your plugin, it's one of my favorites plz help :(

Thank you for the message,

It seems that player is transferred to a tile where auto assign feature assigns player to "lower floor level" while other events are "higher floor level" - there are posts about this matter in this thread.

Basically you need to assign player manually to "higher" floor level if other events are assigned to "higher" floor level - or vice versa.

You may use JS, plugin commands and/or region ids to force assignment to any character (including player and followers). Please see instructions and other posts for further details (don't have access to my dev PC for few days).
 

busbuzz

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This happens even if map doesn't have any region id tag. and it only happens when tranfered to a big map. then after having the problem, even if i get transfered to a smaller map where there is not supposed to be problems, the problem still happens. Also it's not about the tiles themselves, it's about not being able to reach or touch events. the tiles and their passabilities still work normally
 

OcRam

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Then try to force events to "lower floor level" with <lower> event comment (page specific).
 

Bryanh

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Dunno if i missed something and being dumb but I get the error failed to load A5_outsideB but can't find anywhere i can chose tileset im using time fantasy

Thanks
 

OcRam

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Dunno if i missed something and being dumb but I get the error failed to load A5_outsideB but can't find anywhere i can chose tileset im using time fantasy

Thanks
Thank you for the message,
Is one of your tilesets using A5_outsideB and it's missing from /img/tilesets folder?
 

Bryanh

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Ah yea I didn't notice i scrolled down on tilesets and there was a blank one that was trying to use them thanks OcRam
 

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