- Joined
- Aug 2, 2016
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- Finnish
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- RMMZ
But do you have overpass region id somewhere in that map? Because in that video example it looked like player is raised to "above layer", but never assigned back to "lower layer".Yeah, well I've been trying to figure out why it would be triggering characters to walk over objects after a period of movement during play testing when these objects are marked as * and I'm not using any region markers for the trees and such.