Hi, complete newbie here, so I'm sorry if this is a dumb question. I'm trying to implement a ledge-hopping mechanic which requires events to be placed over cliff edges. This means that some of the events end up on a lower region tile (16) while the player is still on a higher floor.
I believe the <higher> comment tag should allow me to interact such events, but it doesn't seem to do anything. The <trigger_always> tag
does allow me to interact with them, but then they can also trigger once I'm on the lower floor, which is a bit awkward.
Am I doing something wrong? Or, perhaps, is there a comment tag that does the reverse of <trigger_always>, only triggering the event from a different floor? Thanks.
UPDATE:
Nevermind. I played around with the event priorities and triggers a bit and found out that I can place the events on the player's tile, rather than next to him. Everything seems to be working now. Like I said, newbie here

.
UNRELATED UPDATE:
I actually encountered a slight glitch with this plugin. Not sure if it's been mentioned yet, or if there's any way to fix it. On looping maps, once you pass the point where the looped portion is no longer visible, every B-E tile marked with region 18 flickers, revealing only the A tiles beneath them. In some instances, you can even stand still at such a point, then those tiles stay hidden until you take another step.
I suppose I could adjust my map so that there are no passages within viewing distance of the loop point, but that's a bit less than ideal. Anyways, thanks again for this otherwise very useful plugin.