OcRam - Passages plugin (for MV)

grubfisher

Villager
Member
Joined
May 30, 2014
Messages
7
Reaction score
2
Primarily Uses
I have added support for Yanfly GridFreeDoodads -plugin and changed auto-assign to sign higher level ONLY on roof and walltop tiles. ENJOY!
OcRam is the MAN. Hot diggity dang!
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
Hello again!

Latest version (v2.02) of OcRam_Passages is now released!

It is now compatible with OcRam_Local_Coop and YEP_EventMiniLabels -plugins.

Happy RPG Making!
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
Released HotFix to v2.02 (new version is v2.03)!

Fixed bug where follower collision tests gave invalid result (if Game_Player was on different floor level than follower).

I'm sorry for any inconvenience this may have caused! :kaocry:
 
Last edited:

Pseudo

Warper
Member
Joined
Feb 20, 2016
Messages
3
Reaction score
1
First Language
eng rice
Primarily Uses
Hi, wanted to say this stuff is incredible, but also wanted to report a bug.
I just installed your plugin on a fresh project with no other plugins and have found that after a couple of steps, the characters would no longer be able to move despite keyboard inputs. I haven't put in player 2 or anything, only inserted the plugin and walked around with only player 1 and my character freezes after a short distance. He can turn around but not move. My RMMV software is fully updated and I have no deviations from a starter project at all. At times, my character will be able to move in only 1 direction also, instead of just freezing in place. Please help :( . Your work is a divine gift that I've dreamed about for so long so it's disheartening to see it torture me like this. Above all, thank you!
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
Hi, wanted to say this stuff is incredible, but also wanted to report a bug.
I just installed your plugin on a fresh project with no other plugins and have found that after a couple of steps, the characters would no longer be able to move despite keyboard inputs. I haven't put in player 2 or anything, only inserted the plugin and walked around with only player 1 and my character freezes after a short distance. He can turn around but not move. My RMMV software is fully updated and I have no deviations from a starter project at all. At times, my character will be able to move in only 1 direction also, instead of just freezing in place. Please help :( . Your work is a divine gift that I've dreamed about for so long so it's disheartening to see it torture me like this. Above all, thank you!
Thank you for the message!

I think this message was supposed to be on OcRam - Local Coop thread? Or is this problem occuring only if Passages -plugin is enabled?

OcRam_Local_Coop should be lowest on plugin list. And please check that you got latest version of OcRam_Local_Coop (v2.02). I have already fixed similar issue there. Please let know if this helped.
 

Pseudo

Warper
Member
Joined
Feb 20, 2016
Messages
3
Reaction score
1
First Language
eng rice
Primarily Uses
Ah sorry haha must've clicked on too many links. Yes, this was supposed to be on the Local Coop thread, my bad ;;
I played around with the plugin a bit and realized that I had the map on Loop, specifically, "Loop both". Apparently when the map loops, the script breaks and the character can't move in a certain direction, you may want to try it out. For now, I've taken the loop off and it works perfectly fine, thanks!
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
No problems! And yes it is indeed the "Loop" functionality that freezes the player. I will try to solve this issue asap.

And thank you @Pseudo for your report!

Edit: Now the map loop won't freeze player movement anymore. More details in Local Coop thread.
 
Last edited:

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
A little late announcment, but here it goes...
There was minor update on 2018/05/05 (v2.05) where "Battle test" bug was fixed.

Thanks to @dessannn for the report!
 

Momijisu

Warper
Member
Joined
Mar 9, 2013
Messages
2
Reaction score
0
First Language
English
Primarily Uses
Hi OcRam, I've been trying out the plugin recently, but discovered it doesn't seem to like working nicely with Yanfly's region restrictions. I've also reached out to yanfly's discord to see if anyone's having similar issues. Hoping you might know <3
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
Have you tried already to put Yanfly plugin above this one? Plugin order is essential in all compatibility issues.
 

DragonVine

May or May Not be Batman
Veteran
Joined
Jun 17, 2014
Messages
344
Reaction score
385
First Language
English
Primarily Uses
This is fantastic. I'll likely be buying a commercial usage eventually.
 

tylerash

Villager
Member
Joined
Dec 3, 2013
Messages
15
Reaction score
16
First Language
English
Primarily Uses
I'm getting a TypeError "Cannot read property 'isReady' of undefined" upon starting my game with the plugin activated. I've tried disabling every other plugin and it still persists. Even starting a whole new project with OcRam_Passages as the only plugin I'm getting the same error. This is driving me crazy lol. Could there be something wrong with the latest hotfix?

Edit: It appears updating from MV 1.3.5 to 1.5.1 has fixed the issue.
 
Last edited:

Feli

Veteran
Veteran
Joined
Jan 12, 2013
Messages
37
Reaction score
5
First Language
portuguese
Primarily Uses
RMVXA
Brilliant plugin !! I've been looking for something like this for ages!
Just a problem .. I created a secret passage and put an item (empty event) that can only be picked up inside the passage, below, however the item is still still taken over .. I put the comment: <lower> and tried to use the plugin: floor_level event low .. but did not result ...
obs. I am in a test project, without any other plugin, MV 1.5.1
Congratulations on the work! :LZScheeze:
 

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
I'm getting a TypeError "Cannot read property 'isReady' of undefined" upon starting my game with the plugin activated. I've tried disabling every other plugin and it still persists. Even starting a whole new project with OcRam_Passages as the only plugin I'm getting the same error. This is driving me crazy lol. Could there be something wrong with the latest hotfix?

Edit: It appears updating from MV 1.3.5 to 1.5.1 has fixed the issue.
@tylerash Sorry for late response, but glad to hear you got it working!

Brilliant plugin !! I've been looking for something like this for ages!
Just a problem .. I created a secret passage and put an item (empty event) that can only be picked up inside the passage, below, however the item is still still taken over .. I put the comment: <lower> and tried to use the plugin: floor_level event low .. but did not result ...
obs. I am in a test project, without any other plugin, MV 1.5.1
Congratulations on the work! :LZScheeze:
@Feli Thank you sir for the compliments! Just checking that did you use comment (appears as new row on "Contents" box) and NOT event "Note" field. Also <lower> comment has to be in ALL event pages where event should be triggered in that floor level (this also makes possible that event can be triggered in different floor level in each page).
 

Feli

Veteran
Veteran
Joined
Jan 12, 2013
Messages
37
Reaction score
5
First Language
portuguese
Primarily Uses
RMVXA
thanks for the quick response! But I checked and did as you said ... it's weird .. even used another version of the maker, but still .. follow the attached pictures of how I'm trying to do ...
obs.: sorry for portuguese images...
 

Attachments

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
thanks for the quick response! But I checked and did as you said ... it's weird .. even used another version of the maker, but still .. follow the attached pictures of how I'm trying to do ...
obs.: sorry for portuguese images...
I tried to replicate problem you described, but everything worked as supposed... Can you send screenshot from Passages plugin parameters?
 

Feli

Veteran
Veteran
Joined
Jan 12, 2013
Messages
37
Reaction score
5
First Language
portuguese
Primarily Uses
RMVXA
is attached..
obs. I tried to use region 18 instead of 21 .. but the top of the heads of the heroes appeared and the effect did not change .. :LZSooo:
 

Attachments

OcRam

Servant of the Universe
Veteran
Joined
Aug 2, 2016
Messages
623
Reaction score
757
First Language
Finnish
Primarily Uses
RMMZ
is attached..
obs. I tried to use region 18 instead of 21 .. but the top of the heads of the heroes appeared and the effect did not change .. :LZSooo:
Have you tried latest version of this plugin (v2.05)?
 

Feli

Veteran
Veteran
Joined
Jan 12, 2013
Messages
37
Reaction score
5
First Language
portuguese
Primarily Uses
RMVXA
Our .. :LZSblush: I did not even realize that it is outdated ... I was almost sure that I downloaded it from here ... strange .. now yes it's ok!

obs. there is only one incompatibility with the Basic Event Shadows of the Galv .. the plugin adds simple shadows under the events .. however where I put the region 19 in the case (or 18 on the bridge), the shadows disappear .. I do not know why, but it is only where there is possibility of passage over and under .. This problem has coming now in version 2.05.

Thank you. :LZSwink:
 

tylerash

Villager
Member
Joined
Dec 3, 2013
Messages
15
Reaction score
16
First Language
English
Primarily Uses
Thank you for this plugin. I'll likely be buying a license in the future. The ability to designate passability for specific map tiles is essential for my game. I've saved an enormous amount of space by being able to autotile buildings with roofs the player can actually walk under.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Evening humans! How goes thou day?
Aaaargh I twisted/sprained my ankle a week ago, now Im stuck at home. I mean Im almost healed lol, but my parents probably wouldnt let me go outside because theres a lot of snows and they thought I slipped on a snow (I just had a bit too big booths and thats why :<). Aw man...And a new boruto op came out and its fire. It will be hard not to vibe to it when I cant go out :/
SF_Actor3_7(Alex) added!

Well that was three hours of work down the drain, because GIMP froze and I forgot to save anything.
for who interested in a example boilerplate pixijs with snowpack , i made a branch with pixijs .
Web and Desktop, nwjs is not required.
https://github.com/nwutils/SnowPack-nw/tree/PixiJs
I definitely give up Parcel bundler !

Forum statistics

Threads
107,387
Messages
1,029,300
Members
139,483
Latest member
Magadite
Top