Truly amazing plugin and support! I think I have discovered another issue although not 100% sure I did it properly but here are my findings.
I think it has to do with the tile used as I cannot figure out another reason.
-Where the bat is circled in red is the I used the wall tile circled in red on right side as a floor. This bat I cannot interact with if I start on the bottom floor (blue circle).
-If I set player start next to the bat aka upper floor, I can interact with it, however the exit (yellow) which normally teleports me does not work.
-If I clip through the floor into the cave wall (bottom part of red circle tileset) the bat can touch me and engage combat.
Therefore I can assume by starting on the upper floor, places me on a higher level, furthermore if I place tile 16 to place me on a lower level, I in fact can interact with the exit BUT NOT the bat...
Another issue I noticed was if I leave combat and use a self switch on to make the enemy disappear, the event would be gone however it left an image of the enemy on the screen. I tried to counter this by after combat I just "Set Movement Route" > This Event > Opacity : 0. However it still left an image ONLY if the bat was placed on upper floor but was fine on the other tiles.