OcRam - Passages plugin [v2.09 updated: 2018/09/29]

Discussion in 'JS Plugin Releases (RMMV)' started by OcRam, Dec 4, 2017.

  1. OcRam

    OcRam Servant of the Universe Veteran

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    Introduction

    This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self.

    I know you can use different tilesets or events to accomplish this, but this saves a lot of tiles in my tilesets. And no more event switches to toggle higher / lower ground.

    Use event comments <lower> or <higher> to assign event floor level. If autotiles A3 (roofs) or A4 (walltop) tiles are used "Auto-assign" (no comments found) will assign the event to higher floor level, else event is assigned to lower floor level.

    Also works (for example) with "OcRam_Local_Coop" and Yanfly engine -plugins (no issues known).

    ps. You can use this plugin indoors as door passages also (shown later).

    Here's what you need:
    1. "OcRam_Passages" -plugin

    2. Mark regions
    • RegionID 16 = Underpassage (this will set player to lower ground)
    • RegionID 17 = Overpassage (this will set player to higher ground, also draws B-E layers)
    • RegionID 18 = Cover tile for tiles B-E (transparent background)
    • RegionID 19 = Autotile Cover for A tiles (opaque background)
    • RegionID 20 = Always block passage (for blocking ie. door way sides)
    • RegionID 21 = Block passage AND draw tiles ABOVE, if on lower floor
    • RegionID 22 = Block passage to underpassage region (can be used to fix RMMV core "bug" where passable tile, like "bush", allows passage over cliffs)
      is_this_bug.png
    Credits to PandaMaru for bridge tiles.
    passages_outdoors.png

    passages_indoors.png

    3. Try it



    Terms of Use
    Non-commercial: Free to use with credits to "OcRam" for using "Passages -plugin"
    Commercial: Contact mmp_81 (at) hotmail.com
    License must be obtained BEFORE you start SELLING your game. Even if you obtain commercial license; copyrights still remain as they are. NOTE: Also games with micro-transactions and/or advertising incomes are considred commercial use of this plugin!

    To obtain license:
    • I need project name (Project name should be same as sold product)
    • I need e-mail for PayPal payment request (if it is other than email has been sent)
    • I need license type (”Standard” / ”No credits”)
    License types:
    • Standard: 19.99 EUR - Paid in full (credits to ”OcRam” is required for using ”Passages -plugin”)
    • No credits: 59.99 EUR - Paid in full (credits not required)
    After payment: I will send you verification e-mail that you may use this plugin commercially in project: [Your_project_name_here] with [license_type].

    Why payments? There's a lot of work to maintain plugins - not to mention creating one like this.

    Please do not hesitate to contact me for more information.

    My (long-term) project
    banner.png
     

    Attached Files:

    Last edited: Sep 18, 2018
    #1
  2. mlogan

    mlogan Global Moderators Global Mod

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    Wow, this looks really amazing!
     
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  3. Joy Diamond

    Joy Diamond Talkative Veteran

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    +1 Yes, it looks quite amazing. Both:
    • In what it does;
    • but more importantly, in the very nice posting & pictures explaining what it does.
    Also reading the code, it looks well written, clear, concise & a reasonable amount of comments.

    ... Note sure if I could use it, though, due to commercial limitations ...
     
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  4. Aloe Guvner

    Aloe Guvner Walrus Veteran

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    This is so useful!
    I just re-did a bunch of my maps with this and tried to break it in any way possible, but as long as the regions are set up correctly it always worked for me!
     
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  5. styx92

    styx92 Veteran Veteran

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    I get a crash at the begin:

    Unbenannt.JPG

    Maybe you get it with this screenshot.

    But a very needfull plugin, i think.

    EDIT: Okay i found the troublemaker Plugin :D Its SAN_Analogmove plugin. If i dont use it, than it works :)
     
    Last edited by a moderator: Dec 12, 2017
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  6. Joy Diamond

    Joy Diamond Talkative Veteran

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    Styx92,

    Can you please post a list of all your plugins you are using?

    Also can you start this with a new project, and see if you can reproduce the crash you are seeing?
    Thanks,

    Joy Diamond.

    NOTE: You can edit your previous message, easier for others than creating a new one. Thanks!
     
    #6
  7. OcRam

    OcRam Servant of the Universe Veteran

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    I took a look at the line 488 and the problem is that current scene (or it's childerens) are not initialized. As Joy Diamond asked I think I need plugins that are in use. Also the plugin order or updating this plugin (to v1.03) may solve this.

    EDIT: I managed to reproduce same error! I will try to make this plugin compatible with 'SAN_AnalogMove' -plugin. Thank you for the information.

    EDIT2: SceneManager.isCurrentSceneStarted() -function returns always false (even if _tilemap is ready), but only when using SAN_AnalogMove -plugin. I think that needs to be fixed first...
     
    Last edited by a moderator: Dec 12, 2017
    #7
  8. Ravenith

    Ravenith Veteran Veteran

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    Kudos both for the script and the detailed, concise description. You, Sir or Madam, deserve a cookie.
     
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  9. wrap

    wrap Villager Member

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    Is there a way to solve this problem?
     
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  10. Sharm

    Sharm Pixel Tile Artist Global Mod

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    Oh, cool! I'm likely going to be using this in every game I make.

    @styx92 and @OcRam Red, like blue, is a reserved color for moderators. I've edited it out of your posts.

     
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  11. OcRam

    OcRam Servant of the Universe Veteran

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    Yes, there are solutions (actually several ways to do it), but I think I'll implement new RegionID 21 (where passage is blocked AND tiles are draw above player). I will provide an example when new version is released (maybe later this week). Laters!

    Edit: Actually this was easy peasy and it's ready already. ENJOY! :)
     
    Last edited: Dec 13, 2017
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  12. PinkMarble

    PinkMarble Harbinger of Pink Doom Member

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    How I’ve longed for something like this, if only I knew JavaScript at all.

    Anyway, my eternal thanks, this pink marble is officially in love with you.
     
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  13. wrap

    wrap Villager Member

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    I was late for noticing.
    You responded quickly and perfectly. OcRam, thank you very much!
     
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  14. Rweinegger

    Rweinegger Villager Member

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    Really nice Plugin :)

    I found something: If you stay on the bridge and u use the touch interface from a smartphone, than u can jumpt from region tile 16 to region tile 17.

    Am I to stupid to use it right or is it like this?
     

    Attached Files:

    #14
  15. OcRam

    OcRam Servant of the Universe Veteran

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    Thank you for your intrest towards this plugin. If I understood this correctly; please check that tileset passages are configured correctly (example below).
    bridge_support.png

    Please let me know if this was the answer you were looking for.
     
    #15
  16. Nicke

    Nicke Fortune seeker Veteran

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    Hey, I have a little problem with this plugin. I use this bridge as shown below and walking under works just fine but when you walk above it there is a wierd bug with the railing. I would like it to show above the player and not below. Hope you understand!

    [​IMG]
     
    #16
  17. OcRam

    OcRam Servant of the Universe Veteran

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    Thank you for the message. Your post is clear and well explained. I'm fixing that to next release (v1.06 - maybe later this week).

    Edit: New version (v1.06) is now released where this issue has been fixed (hopefully). Please let me know if this patch fixed or didn't fix the problem :)
     
    Last edited: Dec 20, 2017
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  18. PinkMarble

    PinkMarble Harbinger of Pink Doom Member

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    I’ve run into a similar issue, but I just countered it with Above Player events. It works perfectly, although it would be better to have a built in alternative. If you are stalling your map making due to this, I recommend using events until it’s fixed.
     
    #18
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  19. Rweinegger

    Rweinegger Villager Member

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    You had right! I'm Sorry xD
    But I'm wondering why before it works with the arrow keys, but when I use the Mouse then it won't work?
     
    #19
  20. OcRam

    OcRam Servant of the Universe Veteran

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    I think mouse/touch input is handled differently (if you press arrow key, only next tile passage is checked. But when you click somewhere on the map several tile passages are checked).
     
    #20

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