OcRam - Passages plugin [v4.03 updated 2019/11/18]

Discussion in 'JS Plugin Releases (RMMV)' started by OcRam, Dec 4, 2017.

  1. grubfisher

    grubfisher Villager Member

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    OcRam is the MAN. Hot diggity dang!
     
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  2. OcRam

    OcRam Servant of the Universe Veteran

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    Hello again!

    Latest version (v2.02) of OcRam_Passages is now released!

    It is now compatible with OcRam_Local_Coop and YEP_EventMiniLabels -plugins.

    Happy RPG Making!
     
    #42
  3. OcRam

    OcRam Servant of the Universe Veteran

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    Released HotFix to v2.02 (new version is v2.03)!

    Fixed bug where follower collision tests gave invalid result (if Game_Player was on different floor level than follower).

    I'm sorry for any inconvenience this may have caused! :kaocry:
     
    Last edited: Apr 4, 2018
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  4. Pseudo

    Pseudo Warper Member

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    Hi, wanted to say this stuff is incredible, but also wanted to report a bug.
    I just installed your plugin on a fresh project with no other plugins and have found that after a couple of steps, the characters would no longer be able to move despite keyboard inputs. I haven't put in player 2 or anything, only inserted the plugin and walked around with only player 1 and my character freezes after a short distance. He can turn around but not move. My RMMV software is fully updated and I have no deviations from a starter project at all. At times, my character will be able to move in only 1 direction also, instead of just freezing in place. Please help :( . Your work is a divine gift that I've dreamed about for so long so it's disheartening to see it torture me like this. Above all, thank you!
     
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  5. OcRam

    OcRam Servant of the Universe Veteran

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    Thank you for the message!

    I think this message was supposed to be on OcRam - Local Coop thread? Or is this problem occuring only if Passages -plugin is enabled?

    OcRam_Local_Coop should be lowest on plugin list. And please check that you got latest version of OcRam_Local_Coop (v2.02). I have already fixed similar issue there. Please let know if this helped.
     
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  6. Pseudo

    Pseudo Warper Member

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    Ah sorry haha must've clicked on too many links. Yes, this was supposed to be on the Local Coop thread, my bad ;;
    I played around with the plugin a bit and realized that I had the map on Loop, specifically, "Loop both". Apparently when the map loops, the script breaks and the character can't move in a certain direction, you may want to try it out. For now, I've taken the loop off and it works perfectly fine, thanks!
     
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  7. OcRam

    OcRam Servant of the Universe Veteran

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    No problems! And yes it is indeed the "Loop" functionality that freezes the player. I will try to solve this issue asap.

    And thank you @Pseudo for your report!

    Edit: Now the map loop won't freeze player movement anymore. More details in Local Coop thread.
     
    Last edited: Apr 7, 2018
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  8. OcRam

    OcRam Servant of the Universe Veteran

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    A little late announcment, but here it goes...
    There was minor update on 2018/05/05 (v2.05) where "Battle test" bug was fixed.

    Thanks to @dessannn for the report!
     
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  9. Momijisu

    Momijisu Warper Member

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    Hi OcRam, I've been trying out the plugin recently, but discovered it doesn't seem to like working nicely with Yanfly's region restrictions. I've also reached out to yanfly's discord to see if anyone's having similar issues. Hoping you might know <3
     
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  10. OcRam

    OcRam Servant of the Universe Veteran

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    Have you tried already to put Yanfly plugin above this one? Plugin order is essential in all compatibility issues.
     
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  11. DragonVine

    DragonVine May or May Not be Batman Veteran

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    This is fantastic. I'll likely be buying a commercial usage eventually.
     
    #51
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  12. tylerash

    tylerash Villager Member

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    I'm getting a TypeError "Cannot read property 'isReady' of undefined" upon starting my game with the plugin activated. I've tried disabling every other plugin and it still persists. Even starting a whole new project with OcRam_Passages as the only plugin I'm getting the same error. This is driving me crazy lol. Could there be something wrong with the latest hotfix?

    Edit: It appears updating from MV 1.3.5 to 1.5.1 has fixed the issue.
     
    Last edited: May 22, 2018
    #52
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  13. Feli

    Feli Veteran Veteran

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    Brilliant plugin !! I've been looking for something like this for ages!
    Just a problem .. I created a secret passage and put an item (empty event) that can only be picked up inside the passage, below, however the item is still still taken over .. I put the comment: <lower> and tried to use the plugin: floor_level event low .. but did not result ...
    obs. I am in a test project, without any other plugin, MV 1.5.1
    Congratulations on the work! :LZScheeze:
     
    #53
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  14. OcRam

    OcRam Servant of the Universe Veteran

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    @tylerash Sorry for late response, but glad to hear you got it working!

    @Feli Thank you sir for the compliments! Just checking that did you use comment (appears as new row on "Contents" box) and NOT event "Note" field. Also <lower> comment has to be in ALL event pages where event should be triggered in that floor level (this also makes possible that event can be triggered in different floor level in each page).
     
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  15. Feli

    Feli Veteran Veteran

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    thanks for the quick response! But I checked and did as you said ... it's weird .. even used another version of the maker, but still .. follow the attached pictures of how I'm trying to do ...
    obs.: sorry for portuguese images...
     

    Attached Files:

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  16. OcRam

    OcRam Servant of the Universe Veteran

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    I tried to replicate problem you described, but everything worked as supposed... Can you send screenshot from Passages plugin parameters?
     
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  17. Feli

    Feli Veteran Veteran

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    is attached..
    obs. I tried to use region 18 instead of 21 .. but the top of the heads of the heroes appeared and the effect did not change .. :LZSooo:
     

    Attached Files:

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  18. OcRam

    OcRam Servant of the Universe Veteran

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    Have you tried latest version of this plugin (v2.05)?
     
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  19. Feli

    Feli Veteran Veteran

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    Our .. :LZSblush: I did not even realize that it is outdated ... I was almost sure that I downloaded it from here ... strange .. now yes it's ok!

    obs. there is only one incompatibility with the Basic Event Shadows of the Galv .. the plugin adds simple shadows under the events .. however where I put the region 19 in the case (or 18 on the bridge), the shadows disappear .. I do not know why, but it is only where there is possibility of passage over and under .. This problem has coming now in version 2.05.

    Thank you. :LZSwink:
     
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  20. tylerash

    tylerash Villager Member

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    Thank you for this plugin. I'll likely be buying a license in the future. The ability to designate passability for specific map tiles is essential for my game. I've saved an enormous amount of space by being able to autotile buildings with roofs the player can actually walk under.
     
    #60
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